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Senior Technical Animator

Gunzilla Games

London

On-site

GBP 50,000 - 75,000

Full time

5 days ago
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Job summary

Gunzilla Games is looking for a Senior Technical Animator to enhance character locomotion for their AAA game, OTG. The role involves collaboration with various teams, developing pipelines, and mentoring junior animators. The company values innovation and offers a flexible work environment with comprehensive benefits.

Benefits

Unlimited Paid Vacation
Paid Sick Leave
Flexible Working & Work from Home
Health Insurance
Bonuses
Language Courses
Transportation & Relocation Support
Office Perks & Gym Membership

Qualifications

  • 5+ years of experience required.
  • Expertise in animation and locomotion systems.

Responsibilities

  • Collaborate with Animation and Tech Art teams on Character Locomotion.
  • Develop pipelines for characters, weapons, and vehicles.

Skills

Problem-solving
Innovative thinking
Collaboration

Tools

Maya
MotionBuilder
Python API
Unreal Engine

Job description

This job is brought to you by Jobs/Redefined, the UK's leading over-50s age inclusive jobs board.

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is an independent AAA video game developer and publisher behind titles such as TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, with locations in Frankfurt, Kyiv, and London. The company aims to innovate and push the boundaries of the gaming industry.

The team includes industry veterans from Ubisoft, EA, THQ, and notable figures like Neill Blomkamp and Richard K. Morgan.

OUR VALUES
  • Players First & Foremost
  • We Believe in Our People
  • Commitment to Engagement & Quality
  • Make Bold Moves & Innovate
  • Open & Honest
ABOUT THE JOB

Gunzilla Games seeks a Senior Technical Animator to collaborate with our Animation and Tech Art teams on Character Locomotion for our game OTG (Off The Grid), a AAA Extraction Battle Royale currently in Early Access on PlayStation 5, Xbox Series X|S, and PC.

RESPONSIBILITIES
  • Work with Animators to establish best practices and workflows
  • Develop pipelines for characters, weapons, and vehicles
  • Create or design tools to enhance pipelines
  • Understand, set up, and extend locomotion systems
  • Improve workflow efficiency through proactive solutions
  • Research and prototype character pipelines and support team ideas
  • Collaborate with Engineering and Technical Art teams
  • Mentor and train junior technical animators
REQUIREMENTS
  • 5+ years of experience
  • Proficiency in Maya or MotionBuilder and Python API
  • Expertise in animation and locomotion systems
  • Knowledge of tech animation topics like state machines, blend trees
  • Ability to collaborate across teams to realize features
  • Ownership of quality, memory-efficient, performant systems
  • Problem-solving skills and innovative thinking
  • Self-direction and autonomy
PLUSES
  • Experience with Unreal Engine's Animation Blueprints
  • Ability to read C++ code for better communication with engineers
  • Materials creation and maintenance within Unreal Engine
GUNZILLA OFFERS
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working & Work from Home
  • Health Insurance
  • Bonuses
  • Language Courses
  • Transportation & Relocation Support
  • Office Perks & Gym Membership

*Benefits may vary by location and role.

COME AS YOU ARE

We value diverse life experiences in game creation and welcome applications from all backgrounds.

THE RECRUITMENT PROCESS

Apply via the website, and expect stages including interviews, potential tests, and follow-up communications. We retain your details for future opportunities if not selected for this role.

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