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Senior Software Engineer (Unity WebGL)

Remotestar

Cambourne

Remote

GBP 50,000 - 75,000

Full time

Today
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Job summary

Remotestar is developing a next-gen 3D web engine for orthopaedic devices. This role involves leading technical decisions and implementing a browser-based platform utilizing Unity WebGL. The ideal candidate will have proven expertise in JavaScript and C++ integration, contributing to real-time 3D visualisation for clinical users.

Qualifications

  • Proven experience with Unity WebGL builds and plugin integration workflows.
  • Hands-on experience integrating C++ or Rust libraries into WebAssembly using Emscripten.
  • Strong understanding of WebGL and browser-based 3D rendering constraints.

Responsibilities

  • Lead architectural decisions for a browser-native 3D platform.
  • Define and implement the web technology stack.
  • Collaborate with product teams to translate clinical requirements.

Skills

Unity WebGL builds
JavaScript
C++
TypeScript
Emscripten
WebGL
Performance optimization
Memory management
Vue.js

Tools

Vite
Webpack
Rollup

Job description

Location: Remote
Contract Type:Full time
About the Project
We are building a next-generation 3D web engine to support the design and customization of orthopaedic devices, transitioning from a Unity-based desktop application to a collaborative, browser-based platform. The goal is to enable real-time 3D visualisation, customisation, and streamlined data workflows for clinical users.

Key Responsibilities

  • Lead architectural decisions and R&D phases of a browser-native 3D platform built on top of Unity WebGL
  • Define and implement the web technology stack, including Unity WebGL, WebAssembly modules, and JavaScript interoperability
  • Export existing Unity desktop functionality to WebGL, integrating C++ logic using Emscripten
  • Develop a web interface that integrates with the Unity canvas (e.g., via Vue.js or a comparable frontend framework)
  • Collaborate with product teams to translate clinical requirements into performant 3D tools
  • Work with backend engineers on real-time collaboration features, including data streaming and session sync
  • Participate in agile team processes, including weekly stand-ups, sprint planning, and stakeholder reviews

Technical Requirements

  • Proven experience with Unity WebGL builds and plugin integration workflows
  • Hands-on experience compiling and integrating C++ or Rust libraries into WebAssembly using Emscripten
  • Proficiency in JavaScript, TypeScript, and modern frontend tools such as Vite, Webpack, or Rollup
  • Strong understanding of WebGL and browser-based 3D rendering constraints
  • Experience working with 3D file formats such as STL, OBJ, or 3MF
  • Knowledge of performance optimization and memory management in browser environments
  • Familiarity with Unity’s interaction system and how to extend or interface with it in a WebGL context

Nice to Have

  • Experience with Vue.js or another modern reactive frontend framework
  • Background in medical software or regulated industries (HIPAA, FDA, etc.)
  • Exposure to collaborative multi-user environments, such as CRDT-based or real-time sync architectures
  • Familiarity with cloud-based processing workflows (AWS, Azure)
  • Experience with mesh processing libraries such as libigl, CGAL, or pmp in WASM pipelines
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