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Senior Software Engineer, Pixel Graphics, GPU Software

Google

London

On-site

GBP 50,000 - 80,000

Full time

22 days ago

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Job summary

A leading technology company is seeking a Software Engineer to develop GPU technologies integral to their Pixel devices. The role requires a strong background in software development, particularly in C/C++, and offers opportunities to impact the performance of graphics systems in innovative products. Candidates will work collaboratively across various teams to deliver cutting-edge solutions in mobile experiences, emphasizing leadership and problem-solving in a dynamic environment.

Qualifications

  • 5 years experience in C/C++ software development.
  • 3 years experience with embedded operating systems.
  • Technical leadership experience preferred.

Responsibilities

  • Develop GPU graphics and compute technologies.
  • Debug user mode and kernel mode problems.
  • Advise on performance opportunities in graphics software.

Skills

Software Development
Data Structures
Algorithms
Embedded Operating Systems
Testing Software Products

Education

Bachelor's degree or equivalent
Master's degree or PhD in Computer Science

Tools

LLVM

Job description

This job is brought to you by Jobs/Redefined, the UK's leading over-50s age inclusive jobs board.

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 5 years of experience with software development in C or C programming languages, and with data structures/algorithms.
  • 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
  • 3 years of experience working with embedded operating systems.

Preferred qualifications:

  • Master's degree or PhD in Computer Science or a related technical field.
  • 1 year of experience in a technical leadership role.
  • Experience developing accessible technologies.
  • Experience in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions.
  • Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google's needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

Pixel GPU Software enables everything from simple low-power animations to rich UI, high-end games, and on-device image processing to make the best use of the GPU in Pixel phones.

Our team works in Pixel devices from SoC conception all the way to field deployment and beyond. We work closely with multiple teams at Google, including Android, Pixel Camera, Display, Video and Power. We regularly engage with partners and vendors to come up with innovative and more performant ways to use the GPU as part of a tightly-integrated device package.

The Google Pixel team focuses on designing and delivering the world's most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google's artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world.

Responsibilities

  • Develop GPU graphics and compute technologies spanning the full GPU software stack.
  • Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
  • Evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
  • Debug sophisticated user mode and kernel mode problems.
  • Advise Android and Pixel leadership on performance and feature opportunities in graphics software, and scope solutions with partner teams inside and outside Google.
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