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Roku is seeking a Senior Software Engineer to architect core UI systems, optimize graphics primitives, memory usage, and hardware acceleration across embedded platforms.
You will mentor engineers, tackle low-level challenges, and collaborate with firmware and driver teams to push performance to the microsecond and deliver a fast, consistent TV experience.
At Roku, the UI Systems team builds the high-performance engines and core graphics infrastructure that power millions of devices. We own the low-level C++ frameworks, rendering pipelines, and system architectures that enable smooth navigation and rich animations. Our work sits at the intersection of hardware and software, where we optimize graphics rendering, memory management, and layout engines to ensure a consistent, lightning-fast experience across our entire device portfolio. We operate in a collaborative, high-trust environment, partnering closely with firmware and silicon teams to push the boundaries of what’s possible on embedded hardware.
As a Senior Software Engineer , you will be a key architect of the core systems that underpin Roku’s user experience. You will design and implement performance-critical code within our UI engine, focusing on graphics primitives, memory efficiency, and hardware acceleration. You’ll tackle complex systems-level challenges—such as optimizing frame rates on resource-constrained hardware and building robust APIs for higher-level frameworks. This role is ideal for engineers who thrive on low-level systems programming, care about performance down to the microsecond, and want to build the high-performance foundations that power the future of television.