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A leading entertainment company is looking for a Senior Render Tech Programmer to join their team. The role involves working on cutting-edge rendering techniques for AAA titles across various platforms. The ideal candidate will have expert knowledge of C/C++, shader languages, and a passion for game development. This position offers a hybrid working model combining remote and in-office work.
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01.08.2025
15.09.2025
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Who We Are…
When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the bringing our characters to life, the bringing them to your living rooms and the creating what’s next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.
TT Games are looking for a Senior Render Tech Programmer to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in-depth knowledge of cutting-edge graphics techniques the ideal candidate will be able to take a leading role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.
Requirements:
Expert knowledge of C/C++ and shader languages (HLSL/GLSL)
Good understanding of DX12 and/or Vulkan
Unreal experience a bonus, especially interactions with the source code
Experience with console development a bonus
Experience with profiling and GPU debugging tools (Renderdoc/Pix) and optimising of CPU and GPU code
Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines
Familiarity with CPU architectures, memory access patterns and multithreaded programming
Bachelor’s degree in Computer Science or a related field or equivalent professional experience
Passion for games and rendering technology
High level understanding of modern rendering concepts
Who We Are…
When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the bringing our characters to life, the bringing them to your living rooms and the creating what’s next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.
TT Games are looking for a Senior Render Tech Programmer to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in-depth knowledge of cutting-edge graphics techniques the ideal candidate will be able to take a leading role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.
Requirements:
Expert knowledge of C/C++ and shader languages (HLSL/GLSL)
Good understanding of DX12 and/or Vulkan
Unreal experience a bonus, especially interactions with the source code
Comfortable debugging large codebases
Experience with console development a bonus
Experience with profiling and GPU debugging tools (Renderdoc/Pix) and optimising of CPU and GPU code
Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines
Familiarity with CPU architectures, memory access patterns and multithreaded programming
Bachelor’s degree in Computer Science or a related field or equivalent professional experience
Passion for games and rendering technology
High level understanding of modern rendering concepts
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.