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Supercell in London is seeking a Senior Match-3 Designer to own the core puzzle experience for a new game. You will design and balance levels, collaborate with cross-disciplinary teams, and guide LiveOps content and external partners to maintain quality and engagement.
You will work closely with designers, artists, developers and analysts, using analytics and playtests to iterate on pacing, blockers, boosters and rewards, ensuring a cosy and rewarding player experience.
Supercell · London
Full Time
We’re looking for a talented and highly experienced Senior Match-3 Designer (internally Game Designer) to join our lovely and ambitious game team and help craft fun, rewarding and memorable puzzle experiences for our cozy mobile game. You’ll own the overall match-3 gameplay experience, helping to define how the puzzle game feels to play while delivering best-in-class levels that strike the right balance of challenge, progression and delight. From core gameplay tuning and mechanic development through to polished, data-informed level iterations, you’ll take ownership of the player experience and continually raise the quality bar. You’ll work closely with game designers, artists, developers and analysts to ensure the match-3 is satisfying, intuitive and rewarding, evolving its mechanics, pacing and feel so that the game’s creative vision and long-term engagement goals come through. You’ll use player feedback, analytics and playtesting to refine gameplay, experiment with new ideas and shape the ongoing evolution of the game’s core puzzle experience. As a senior member of the team, you’ll also help shape our level production strategy, driving quality with both internal development and external partners while contributing to the long-term direction of the game.
This role is based in our London office. The team values in-person collaboration and typically works from the office three days a week: Mondays, Tuesdays and Fridays.
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars .
Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings , and killing lots of projects. Hey, You Might Love It Here! Independent cells and trust are at the core of our culture . But it takes more than