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Humanoid in London is seeking a senior graphic designer to own end-to-end design across brand identity, visuals for product launches, decks, social, and packaging. You will translate complex technical concepts into bold, precise visuals and help shape the design system as the company scales.
You'll collaborate with the Creative Director, hardware and product teams, and motion talent to deliver on-brand experiences across channels, helping Humanoid communicate a future where robots work with
Here at Humanoid, we believe in a future where robots amplify human potential. That’s why we’ve set out on a mission to build the world’s most capable, commercially-scalable, and safe humanoid robots. We’re bringing that mission to life with HMND‑01 Alpha - our rapidly developed humanoid platform now running in real industrial pilots - and we’re growing the team to take it even further.
Humanoid exists to build a future where robots work alongside people, not instead of them.
We are Europe's fastest-growing humanoid robotics company, and now Europe's first pure-play humanoid robotics unicorn, having recently raised $152M in Series A funding at a $1.35B valuation, backed by Prime Movers Lab, Bosch, Schaeffler, and Aglaé Ventures. In just over two years we've gone from an idea to a robot in industrial use, HMND 01, with partnerships to manufacture at serious scale. We move fast because the problem is hard and the window is short.
We're a small, sharp in-house creative team based at our London HQ (1 Triton Square). Our job is to give Humanoid a visual language that feels as considered and confident as the hardware itself, across every touchpoint: decks, product launches, social, merch, and the office walls around us. Every designer here works closely with the Creative Director, with a direct line into how the brand shows up across the business, and works alongside the hardware design department and other product teams to make sure the way Humanoid looks on a screen matches the way it looks on a factory floor.
Right now we're solving a hard problem: building a design system with enough range to cover robotics, industrial partners, and consumer-facing launches, without diluting what makes Humanoid look like Humanoid, all while the company grows faster than most creative teams are built to handle. If you want to design for a brand that's building something genuinely new rather than skinning an existing category, this is the place.