Senior Gameplay Systems Programmer - RTS/PC Engine

United States Digital Space LLC

Basingstoke

On-site

GBP 50,000 - 70,000

Full time

14 days+

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Benefits offered by this job

On-site parking
Company pension
Sick pay
Team lunch and snack days
Travel season ticket loan

Job summary

The company Limited is seeking a General Gameplay Programmer to join the core engineering team building a large-scale real-time strategy game on-site in the United Kingdom. You will work on stable, high-performance gameplay systems, networking, tools, and engine infrastructure, contributing to a single, cohesive codebase.

You should bring 5+ years of games programming, a shipped title, and deep knowledge of C# (C++) with engine architectures, profiling, and memory management.

Qualifications

  • 5+ years professional programming experience in the games industry.
  • At least one shipped title from a recognised game studio.
  • Strong knowledge of C#; C++ experience is a significant plus.
  • Solid understanding of game engine architecture.
  • Experience with performance profiling and optimisation.
  • Strong debugging skills in complex, multi-system codebases.
  • Understanding of memory management, data-oriented design and threading.
  • UK-based or willing to relocate.

Responsibilities

  • Implement and maintain core gameplay, simulation and engine systems.
  • Profile and optimise CPU, memory and network performance.
  • Collaborate on simulation architecture and replay systems.
  • Build internal tools for design, content and QA workflows.
  • Contribute to multiplayer netcode and server infrastructure.
  • Maintain coding standards, documentation and code review practices.
  • Solve hard problems involving large datasets, concurrency and numerical precision.

Job description

The company Limited is seeking a General Gameplay Programmer to join the core engineering team building a large-scale real-time strategy game on-site in the United Kingdom. You will work on stable, high-performance gameplay systems, networking, tools, and engine infrastructure, contributing to a single, cohesive codebase.

You should bring 5+ years of games programming, a shipped title, and deep knowledge of C# (C++) with engine architectures, profiling, and memory management.

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