Senior Gameplay Designer: Own Player Systems & Combat

Mundo Gamer Network

Brighton

On-site

GBP 42,000 - 64,000

Full time

14 days+

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Job summary

Hangar 13 is seeking an experienced Gameplay Designer to own large portions of player character systems, driving core combat and moment-to-moment gameplay from ideation to final implementation.

You will work in cross-discipline pods to ensure features are fun, balanced, and seamlessly integrated into the overall experience, collaborating with programming, animation, and AI teams across locations.

Qualifications

  • Own and iterate on gameplay mechanics for player characters.
  • Balance and tune systems to hit target feel.
  • Collaborate with programming, animation, and ai across locations.
  • Prototyping, implementing and polishing moment-to-moment gameplay.

Responsibilities

  • Own player character systems, mechanics and features from ideation to implementation.
  • Pitch, prototype, implement and polish gameplay mechanics.
  • Collaborate with stakeholders to align feature direction and dependencies.
  • Identify and mitigate risks before they impact the team.
  • Communicate effectively to ensure features are used in-game.
  • Analyse feedback from team and user testing; incorporate it.
  • Author and maintain high-quality design docs.

Skills

Ownership of mechanics
Cross-discipline collaboration
Prototyping
Scripting ability

Tools

Unreal Engine
Wiki/Confluence

Job description

Hangar 13 is seeking an experienced Gameplay Designer to own large portions of player character systems, driving core combat and moment-to-moment gameplay from ideation to final implementation.

You will work in cross-discipline pods to ensure features are fun, balanced, and seamlessly integrated into the overall experience, collaborating with programming, animation, and AI teams across locations.

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