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Senior Game Producer

Omeda Studios

London

Remote

GBP 60,000 - 80,000

Full time

2 days ago
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Job summary

A leading game development studio in London is searching for a Senior Feature Producer to oversee significant new features of their game. The ideal candidate will have over 7 years of experience in game production, a solid track record of managing cross-functional teams, and familiarity with planning tools like JIRA and Confluence. This role involves working in a remote-first environment, coordinating between departments to ensure successful feature delivery.

Qualifications

  • 7+ years as a game producer on PC or console titles.
  • Proven track record owning and delivering large, cross-functional features.
  • Comfortable in a fast-moving, remote-first environment.

Responsibilities

  • Own large and complex high-impact features from start to finish.
  • Work closely with design, engineering, art, and QA.
  • Align teams across departments and keep decisions and timelines on track.

Skills

Game production
Cross-functional collaboration
Project management
Live-ops experience
Remote team leadership

Tools

JIRA
Confluence
Helix Plan

Job description

Join the team behind Predecessor, a fast-paced third-person MOBA now available on PC, PlayStation, and Xbox.At Omeda Studios, we believe in building games with our community, not just for them. We’ve grown from a passionate group of players into a remote-first team of 70+ developers, backed by $20m in Series A funding. Today, we’re focused on continuously improving Predecessor as a live service title designed to be played for years to come.

We’re looking for a Senior Feature Producer to take ownership of major new features and lead them from concept through to release. You’ll work across multiple disciplines to deliver high-quality content like new game modes, maps, and monetisation systems. This role is about leadership, clarity, and making sure complex work gets done well.
In This Role You Will

  • Own large and complex high-impact features from start to finish, potentially working with external partners or platform requirements
  • Work closely with design, engineering, art, and QA to scope, plan and constantly validate the work
  • Collaborate with other producers and key stakeholders to prepare milestones and get them ready for release
  • Take an active role in triaging issues, resolving blockers, and ensuring delivery readiness
  • Build and maintain clear roadmaps using JIRA, Confluence, and Helix Plan
  • Align teams across departments and keep decisions and timelines on track in a remote environment
  • Flag risks early, solve problems quickly, and keep momentum up
  • Contribute to live-ops planning and regular content updates

What We're Looking For

  • 7+ years as a game producer on PC or console titles
  • Proven track record owning and delivering large, cross-functional features
  • Experience leading a mediumsize cross-discipline team or pod
  • Strong live-ops cross-play experience with regular patch cycles
  • Solid experience with Helix Plan or similar planning tools
  • Expert in JIRA and Confluence
  • Comfortable in a fast-moving, remote-first environment

Nice to Have

  • Experience developing for Console including Cert requirements
  • Familiarity with Perforce or other version control systems
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