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Senior Environment Artist - Spacescape Specialist / Worldbuilder

Cloud Imperium Games Limited

Manchester

On-site

GBP 40,000 - 80,000

Full time

14 days ago

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Job summary

An established industry player is seeking a Senior Environment Artist with a passion for crafting immersive space environments. This exciting role involves using in-house engines and procedural tools like Houdini to create breathtaking visuals that enhance storytelling in a highly anticipated space simulation. You'll work alongside a talented art team to design everything from asteroid fields to orbital platforms, contributing to a project that values creativity and collaboration. If you thrive in a dynamic environment and are eager to make a significant impact, this opportunity is perfect for you.

Qualifications

  • Deep understanding of environmental storytelling and composition.
  • Experience in game development and cinematic production pipelines.

Responsibilities

  • Design and build visually stunning space environments.
  • Collaborate with Art Direction to define visual styles for regions.

Skills

Environmental Storytelling
Scale and Composition
Lighting and Mood
Communication Skills

Education

Experience in Game Development
Experience in Cinematic/AAA Production

Tools

Houdini

Job description

Senior Environment Artist - Spacescape Specialist / Worldbuilder

Apply locations: Manchester | Time type: Full time | Posted on: Posted 11 Days Ago | Job requisition id: JR101006

We are a crowdfunded company with a dedicated community of backers helping us create the “Best Damn Space Sim Ever.” We value diverse talent and aim to build the best possible product.

In Squadron 42, space is integral to storytelling, not just a backdrop. This role suits artists passionate about crafting and shaping the visual identity of space itself.

We seek someone enthusiastic about Spacescaping—our term for atmospheric and large-scale space environment worldbuilding—using our in-house engine and procedural tools like Houdini to create everything from asteroid fields to orbital platforms in Squadron 42.

You will collaborate with a seasoned art team to develop environments that support cinematic moments and immersion, such as orbital facilities, space storms, or ship graveyards.

For more about life at Cloud Imperium Games, watch this: https://youtu.be/cXjp7SRBpIA

Responsibilities:
  1. Design and build visually stunning space environments, both hand-crafted and procedural.
  2. Develop and maintain asset libraries for elements like asteroids, nebulae, stations, and structures.
  3. Use procedural tools (e.g., Houdini) for complex environmental content.
  4. Collaborate with Art Direction to define visual styles for different regions and story locations.
  5. Contribute to final polishing and content integration towards game release.
  6. Guide and support junior team members.
Qualifications:
  • Deep understanding of scale, composition, lighting, and mood in environmental storytelling, especially in vast environments.
  • Experience shipping a game or working in cinematic/AAA production pipelines.
  • Proficiency in Houdini for procedural layout, scattering, volumetrics, or asset creation.
  • Experience with shaders, VFX, and volumetrics is a plus.
  • Strong communication skills and openness to feedback.
  • Ability to work independently and collaboratively.
Diversity & Fraud Statements

CIG is committed to diversity and an inclusive workplace, welcoming all backgrounds and perspectives. We are an Equal Opportunity Employer.

Beware of job offer scams; we do not request personal info or money through social media or chat apps. Report any fraud to authorities and contact us at info@cloudimperiumgames.com for verification.

If you enjoy growth and working with enthusiastic colleagues, you'll thrive with us!

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