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Senior Audio Designer

Hangar 13

Brighton

Hybrid

GBP 35,000 - 65,000

Full time

12 days ago

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Job summary

An established industry player is seeking a Senior Sound Designer to enhance the audio experience of their games. In this collaborative role, you will work with a dynamic team to create and implement unique sound assets, ensuring immersive and memorable audio experiences. Your expertise in audio engineering and sound design will be crucial as you troubleshoot and refine audio features across various projects. If you have a passion for gaming and a strong desire to innovate in audio design, this opportunity is perfect for you. Join a creative environment where your contributions will significantly impact game audio.

Qualifications

  • 3+ years of experience in sound design and implementation in game development.
  • Proficient in using Wwise and various DAWs for audio asset creation.

Responsibilities

  • Create and design unique sound assets for various projects.
  • Collaborate with teams to implement sound creatively in games.

Skills

Sound Design
Audio Engineering
Problem-Solving
Critical Listening
Communication Skills

Education

3+ Years Game Development Experience
Experience with AAA Titles

Tools

AudioKinetic’s Wwise
DAWs
Unreal Engine
Unity

Job description

Hangar 13 Games is searching for a talented Senior Sound Designer to join our dynamic and creative audio teams. In this collaborative role you will be working alongside other audio team members to create outstanding interactive and linear sonic experiences across our titles.

As a sound designer, you work semi-autonomously to create, edit, and implement audio into the development pipeline. You will work closely with various teams to help co-develop and implement interactive audio systems across disciplines.

The ideal candidate has proven design sense, attention to detail and a general level of technical expertise, along with a strong understanding of audio engineering principles and techniques. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn and passionately motivated to push the boundaries of game audio.

A demo reel showcasing relevant sound design is required for consideration of this role.

Responsibilities
  • Create and design unique sound assets to utilize across all aspects of our projects both linear and interactive.
  • Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game and audio engines across various projects and platforms.
  • Collaborate with other audio team members to develop and refine the audio design aesthetic.
  • Collaborate closely with non-audio team members (art, design, engineering, etc.) to support gameplay across various disciplines.
  • Identify areas of improvement regarding audio features, pipelines and overall sonic fidelity while offering and developing solutions for enhancement.
  • Participate in the overall audio pipeline and feature development.
  • Help manage and maintain Wwise project organization and structures.
  • Troubleshoot and debug audio issues throughout development.
Qualifications
  • 3+ Years game development experience focused on sound design and implementation or equivalent related experience.
  • At least one shipped AAA title or equivalent major project completed as a contributing member of an audio team and/or pipeline.
  • Skilled in creating audio assets utilizing a wide range of tools and concepts.
  • General knowledge of audio production standards and best practices within the gaming industry.
  • General knowledge of sound design principles, implementation, and audio production practices, with proficiency in industry-standard DAWs and related tools.
  • Proficient with AudioKinetic’s Wwise authoring tools.
  • Passion for audio and gaming, with a keen ear for audio quality, aesthetics, immersion, and a strong desire to drive innovation in audio design.
  • Strong critical listening skills.
  • Strong problem-solving skills, with the ability to troubleshoot and debug audio issues throughout development.
  • Outstanding communication skills, both written and verbal.
  • Exposure to game development within modern game engines (Unreal, Unity, etc.) is a plus.
  • Field recording experience is a plus.

Summary:

As a Sound Designer, you will play an important role in contributing to the creation of immersive and memorable audio experiences for our games. If you are a talented and experienced audio professional with a passion for games, we want to hear from you!

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About the company

Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base.

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