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White Tower Games is seeking a Visual Effects Artist to join their innovative team working on FIEFDOM, a multiplayer medieval slasher game. You will create magical asset visuals and collaborate with a supportive team to establish engaging game mechanics, all while working flexibly in a remote environment.
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Summary: We’re a remote team working on FIEFDOM, a multiplayer medieval slasher title for PC and consoles. We recently had a Kickstarter campaign, which yielded an amount enough to focus on a vertical slice for publishers & other partners; but not an amount to comfortably expand at market rates – as a result all of us have either revenue share and/or company equity to compensate.
Magic and by extension VFX is a core component of FIEFDOM’s gameplay. With the technicals close to being finalized for our magic spells, it’s now time to onboard an artist to start creating its necessary assets: unique models & textures where applicable; flipbooks; niagara systems & emitters.
Other, more typical VFX assets (footstep material VFX, sparks, blood) will also be part of your domain.
All levels of experience and professional qualifications. If this is your first time in VFX, if you’re pivoting from another game dev area, don’t worry – do apply!
The job is flex-time. By default it’s part-time or less (>10h/week). If you want to work on the side for a historically very successful genre, while pairing it with your current responsibilities – then this might be the fit for you.
Job Description:
Your work will revolve around creating the necessary assets and the in-engine niagara systems and emitters for FIEFDOM’s magic spells and general VFX.
You will be given timings, descriptions, spell concept art, visual references from other games. Our style is realistic, not cartoony or heavily stylized. Our 3D art lead and our technical director are there to assist you.
You will work with our 3D lead and/or tech artist to define the specifications of your assets, particularly in regards to spawning of meshes and material shader effects, which can be tied to gameplay for added effect.
Your suggestions as an artist will always be welcome; both on the design, and on the asset workflows used to reach what is everyone’s highest priority: a fun and exciting game!
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About us:
We’re a startup company headquartered in Poland, with a worldwide team of juniors, intermediates and seniors alike. By joining us, you will be part of a team creating games with world-first features for many to enjoy, bringing familiarity and novelty together in the right balance to many genres.
Most of us are in the CET timezone – don’t let that prevent you from not applying.
Send us your portfolio, your CV, and/or any examples of your past work to jobs@whitetower.games
In no case will we utilize your data for any end that is strictly not related to assessing your capabilities and the on-boarding procedure. Three individuals at White Tower Games can have access to your CV. We can delete your CV at your request should you not get accepted.
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