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Renderman Plugin Developer - Remote Europe

JR United Kingdom

Greater Manchester

Remote

GBP 60,000 - 80,000

Full time

2 days ago
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Job summary

A leading immersive media company seeks a freelance RenderMan Plugin Developer for a 2-3 month project. The developer will create a plugin using the RenderMan SDK for a proprietary volumetric imaging system, contributing to high-end film and virtual production. This role requires extensive experience with RenderMan and C++, along with the ability to work independently on focused deliverables.

Qualifications

  • Proven experience developing with the RenderMan SDK.
  • Strong programming skills in C++.
  • Comfortable working independently.

Responsibilities

  • Developing a custom plugin using the RenderMan SDK.
  • Working on low-level rendering extensions.
  • Collaborating with a technical team.

Skills

C++
RenderMan SDK
Python scripting
VFX
independence

Job description

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Renderman Plugin Developer - Remote Europe, greater manchester

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EU work permit required:

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Job Views:

4

Posted:

26.06.2025

Expiry Date:

10.08.2025

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Job Description:

Freelance RenderMan Plugin Developer

Contract – 2 to 3 months | Remote (EU/UK time zones preferred)

We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.

The Role

You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.

What You’ll Be Doing

  • Developing a plugin using the RenderMan C++ SDK
  • Working on low-level rendering extensions (e.g. camera, output drivers, filters)
  • Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
  • Supporting testing and potential debugging if needed

What We’re Looking For

  • Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
  • Comfortable creating plugins or extensions such as:
  • Geometry/shading modules
  • Strong programming skills in C++
  • Ideally some Python scripting ability
  • Up-to-date knowledge of modern RenderMan versions (not legacy only)
  • Comfortable working independently on focused deliverables

Nice to Have

  • Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
  • Familiarity with Houdini or Maya rendering workflows
  • Background in VFX, animation, or real-time graphics pipelines

Details

  • Duration: 2–3 months
  • Start date: ASAP or within 4 weeks
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