Remote UK Level Designer | Unreal Engine & Blueprint Pro

the hive

Park Central

Híbrido

GBP 40.000 - 60.000

Jornada completa

Hace 3 días
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Descripción de la vacante

Flix Interactive Ltd. is seeking a talented Level Designer to develop and deliver high-quality gameplay and level assemblies for AAA projects.

You’ll join a core design team, using Unreal Engine and Blueprint to build levels that create engaging player experiences. Responsibilities include building fully playable levels from prototype to final product, scripting gameplay events, collaborating with Design and Art teams, and ensuring polished, immersive gameplay while balancing pacing and

Formación

  • Excellent understanding of gameplay design principles for co-operative, adventure and multiplayer games.
  • Excellent understanding of Unreal Engine’s tools and level creation pipeline.
  • Strong knowledge of Blueprint and gameplay logic assembly.
  • Good understanding of a 3D package, preferably Maya.
  • Strong understanding of content structure and asset pipeline management.
  • Ability to learn proprietary level design toolsets quickly and efficiently.
  • Ability to think critically about a level’s requirements, offer solutions to issues, and take critique and guidance well.
  • Self-motivated and adaptable, with pride in your work, good time management and clear communication within a team and studio environment.

Responsabilidades

  • Collaborate with the design team to develop fully realised, working level environments for large-scale game worlds.
  • Build fully playable levels and events from prototype and white-box through to a high-quality final product.
  • Create and maintain game logic and Blueprint scripting for scripted level events and supporting gameplay systems.
  • Work with the Design and Art teams to deliver polished, immersive gameplay, including layout, metrics, pacing and environment art passes.
  • Work within project specifications and technology, keeping the player journey in mind and preventing issues that could cause gameplay bugs or problems.
  • Playtest, balance and polish your levels, acting on feedback and fixing bugs through to release.
  • Create and maintain high-quality documentation in the specified formats.

Conocimientos

Gameplay design
Unreal Engine
Blueprint scripting
Maya
Level design tooling
Asset pipeline
Critical thinking
Communication
Time management

Herramientas

Unreal Engine tools
Blueprint
Maya

Descripción del empleo

Flix Interactive Ltd. is seeking a talented Level Designer to develop and deliver high-quality gameplay and level assemblies for AAA projects.

You’ll join a core design team, using Unreal Engine and Blueprint to build levels that create engaging player experiences. Responsibilities include building fully playable levels from prototype to final product, scripting gameplay events, collaborating with Design and Art teams, and ensuring polished, immersive gameplay while balancing pacing and

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