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Realtime Technical Artist (Expression of Interest)

Framestore Limited

London

On-site

GBP 125,000 - 150,000

Full time

6 days ago
Be an early applicant

Job summary

A leading creative studio in London is seeking a Realtime Technical Artist to work at the intersection of art and technology. You will collaborate with developers and VFX teams to create high-quality real-time assets using Unreal Engine, focusing on shaders, lighting, and particle effects. Candidates should have strong technical knowledge and experience with Unreal Engine. The position requires commuting to the office, and travel may be necessary for studio work.

Qualifications

  • Demonstrable technical knowledge and strong creative and artistic skills.
  • Hands-on experience with look development, lighting, and rendering.
  • Ability to work in a fast-paced, deadline-driven environment.

Responsibilities

  • Create high-quality 3D assets in Unreal Engine and external DCCs like Maya or Houdini.
  • Collaborate with the Virtual Production TD team to enhance performance in Unreal scenes.
  • Create high-quality environments for level design.

Skills

Technical knowledge
Creative and artistic skills
Hands-on experience with look development
Complete understanding of Unreal Engine
Experience developing with Blueprints
Strong communication skills
Organisational skills
Ability to work under deadlines

Tools

Unreal Engine
Maya
Houdini
Python

Job description

Please note this is not a currently open role but we would like to hear from people who are available or would be interested in joining Framestore, also please be aware when applying that this role would be predominantly based in our office in London (UK) with travel required, so prospective candidates must be able to easily commute to the office.

Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions.

As a Realtime Technical Artist, you’ll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in lighting techniques.

You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad.

What you’ll do:

  • Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders

  • Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation

  • Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design

  • Create high-quality light rigs for realistic and cinematic content

  • Collaborate with the Virtual Production TD team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)

  • Create and maintain clear and comprehensive documentation of workflows, processes and tools

  • Develop in-engine tools to empower artists and increase workflow efficiency

  • Help to create, maintain and document the Unreal pipeline


What we’re looking for:

  • Demonstrable technical knowledge and strong creative and artistic skills

  • Hands-on experience with look development, lighting, and rendering

  • Complete understanding of Unreal Engine

  • Experience developing with Blueprints

  • Strong communication and organisational skills

  • Ability to work in a fast-paced, deadline-driven environment

  • Positive attitude towards learning and collaboration

You might also have:

  • Experience with procedural content generation, in Houdini or Unreal Engine

  • Experience with virtual reality content creation

  • On-set experience

  • Experience developing in Python

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: Realtime Technical Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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