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Realistic 3D Characters Team Lead

Room 8 Studio

United Kingdom

On-site

GBP 45,000 - 70,000

Full time

17 days ago

Job summary

A leading game development studio seeks a Project Lead for their 3D Character Art team. The role involves managing a talented team to produce high-quality 3D realistic characters, mentoring artists, and overseeing project execution. Ideal candidates have strong artistic skills and extensive experience in the field.

Benefits

Health insurance
Paid vacation and sick leave
Professional training opportunities
Diverse and inclusive culture
Community of gaming enthusiasts

Qualifications

  • Proven experience as a Project Lead or Team Lead in a 3D Character Art team.
  • Strong expertise in full-cycle character creation.
  • Comprehensive knowledge of current industry trends.

Responsibilities

  • Develop and lead 3D Realistic Characters Sub-division projects.
  • Review and ensure quality of the team's output.
  • Organize the work of the team and create technical specifications.

Skills

Management
Mentoring
Problem Solving
Artistic Vision
Communication

Education

Experience in game development
Upper-Intermediate English

Tools

ZBrush
3ds Max
Maya
Substance Painter
Marvelous Designer

Job description

Proven experience as a Project Lead or Team Lead within a Realistic 3D Character Art team in a game development environment;

  1. Ability to manage and review the quality of the team’s output, ensuring it meets artistic and technical standards;
  2. Skills in mentoring, guiding, and resolving artistic and technical challenges within the team, as well as providing clear, constructive feedback;
  3. A refined artistic eye and commitment to high-quality visual standards;
  4. Comprehensive industry knowledge of current pipelines, tools, and trends;
  5. Strong expertise in full-cycle character creation, including high-poly sculpting (ZBrush), SubD modeling (3ds Max/Maya), topology for animation, cloth simulation (Marvelous Designer), anatomy, UV mapping, texture baking, and texturing (Substance Painter);
  6. Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation;
You’re a rockstar if you have
  1. Experience with game engines (Unreal 4/5, Unity, etc.);
  2. Proven ability to create creatures;
  3. Understanding of rigging and animation pipelines;
  4. Strong foundational drawing skills.
As a part of Room 8 studio, you will
  1. Develop 3D Realistic Characters Sub-division and lead projects in this direction;
  2. Execute quality control of the work of artists in the team;
  3. Assist and solve problems in the team that are related to the artistic and technical side of the project;
  4. Organize the work of the team within the project and specific tasks;
  5. Create technical specifications and guides;
  6. Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer;
  7. Estimate projects and take part in test projects;
  8. Create high-poly and low-poly models of photoreal characters for games on given concepts;
  9. Create optimal UV mapping and texture baking (normal, AO, etc.);
  10. Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
  11. Competitive financial reward (yes, we are fair enough);
  12. Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  13. Health insurance, paid vacation and sick leave;
  14. Culture of diversity & inclusion to unite the most outstanding talents;
  15. Community of people who understand your game passion.
Additional notes

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Created on 16/07/2025 by TN United Kingdom

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