Product Designer

Medal.tv

York and North Yorkshire

On-site

GBP 89,000 - 127,000

Full time

14 days+
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Job summary

Medal.tv is seeking a product designer to join a small, talented team building consumer-facing experiences around gaming culture and creator-driven communities. You’ll own meaningful parts of the product end to end, from core flows to the design system that keeps the team shipping quickly with engineers.

You’ll design for desktop and mobile, pursue a holistic product sense, and collaborate with engineers to translate design system components into production.

Qualifications

  • 4+ years designing consumer-facing digital products, ideally for social or creator-driven platforms.
  • Hands-on experience building, scaling, and maintaining design systems with tokens, components, and documentation.
  • Experience with Figma, including component architecture and auto layout.
  • Ability to work cross-functionally with engineers to translate design system components into code.
  • Passion for gaming and creator-driven communities.
  • Experience designing for desktop and mobile with accessibility best practices.

Responsibilities

  • Own end-to-end parts of the product from core flows to the design system.
  • Design across desktop and mobile ensuring accessible experiences.
  • Collaborate with engineers to translate design components into production.
  • Iterate with small improvements over multiple rounds after launches.
  • Maintain and scale design systems.

Skills

Cross-platform design
Design systems
Figma
Component architecture
Auto layout
Tokens
Collaboration with engineers
Accessibility

Tools

Figma

Job description

  • You’ll join a small, talented product team designing consumer-facing experiences built around gaming culture and creator-driven communities
  • You’ll own meaningful parts of the product end to end, from the core flows players use every day to the design system that keeps the team moving fast, shipping and iterating closely with engineers
  • Designing across both desktop and mobile, you’ll shape polished, accessible experiences seen by millions of gamers
Iteration over big launches:

You’d rather ship small and improve over many rounds than disappear into one giant feature. You follow up after launch rather than hand off and walk away

Cross-platform design:

Experience designing for both desktop and mobile, with an understanding of platform-specific UX patterns and accessibility best practices4+ years designing consumer-facing digital products, ideally for social or creator-driven platforms

Gaming:

A passion for games and gaming communities. You understand what makes them unique, from the language players use to the social dynamics around play

Product judgment:

You start from the user problem and the outcome you’re after, prioritize hard, and can say no to good ideas that don’t move what matters

Holistic product sense:

You have an eye for how the whole product fits together, from the core loops to the moments that hook a new user and keep them coming back

Cross-functional collaboration:

You work closely with engineers to ensure design system components translate accurately into code

Design systems expertise:

hands-on experience building, scaling, and maintaining systems from the ground up, with a strong grasp of tokens, components, documentation, and deep Figma skills (component architecture, variables, auto layout) for keeping living libraries in sync with production

In-person:

Looking to hire in NYC to work alongside the product team. 5 days in the office

Bonus:

Experience designing for communities, content creation, or real-time interaction products (Discord, Twitch, TikTok, etc.)

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