Principal Game Artist

Zynga

Greater London

Presencial

GBP 65.000 - 90.000

Jornada completa

Hace 10 días

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Descripción de la vacante

Zynga in London is seeking a Lead/Principal Artist to steer the visual direction of our casual mobile games, crafting distinctive art styles that support gameplay and IP. You will create concepts and assets in 2D/3D, lead through hands-on creativity, and champion AI-assisted workflows while mentoring peers and collaborating with designers, developers and marketing.

Unity experience essential; a player-focused mindset and ability to prototype rapidly will help push bold, cohesive visuals across

Formación

  • Extensive experience as a Lead or Principal Artist in the gaming industry.
  • Hands-on experience with AI-assisted art creation and emerging technologies.
  • Exceptional artistic skills across 2D and 3D art production.
  • Strong art direction capabilities to define and execute visual styles.
  • Experience with casual mobile game aesthetics and player expectations.
  • Ability to prototype, iterate and adapt creative work quickly.
  • Understanding of game art pipelines and in-game asset implementation.
  • Player-focused mindset linking art to gameplay and engagement.
  • Ability to mentor artists and influence creative direction without direct management.
  • Excellent communication across disciplines.
  • Experience in small, agile teams and rapid prototyping.
  • Hands-on Unity asset implementation.
  • Experience in world building, animation, VFX or video production.
  • Experience developing new IP or adapting IP for games.
  • Building or optimizing AI-assisted art pipelines.

Responsabilidades

  • Define and elevate the artistic vision for games, setting visual direction.
  • Lead hands-on creation of concepts, mock-ups and assets across 2D/3D and AI workflows.
  • Champion AI-driven creative workflows and integrate them into production.
  • Prototype, iterate, and refine visuals using player feedback and data.
  • Provide artistic leadership and mentorship across teams without direct people management.
  • Collaborate with designers, developers, producers and marketing to align visuals with gameplay.
  • Maintain high visual quality and consistency across titles.

Conocimientos

Lead Artist
AI-assisted art
2D/3D art
Art direction
Casual mobile aesthetics
Rapid prototyping
Unity implementation
VFX/Animation
IP development
Mentoring
Collaboration

Herramientas

Unity

Descripción del empleo

At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take‑Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.

Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level.

Join us and be part of the play!

What you'll do
  • Define and elevate the artistic vision. Drive the visual direction of new and existing casual mobile games, exploring distinctive and engaging art styles that support gameplay, strengthen the player experience and bring both new and established IP to life.
  • Lead through hands‑on creativity. Create high‑quality concepts, mock‑ups and game‑ready assets across 2D, 3D and AI‑assisted workflows. Set the benchmark for artistic excellence through your own work, from early exploration to final in‑game implementation.
  • Champion AI‑driven creative workflows. Explore and integrate AI‑assisted tools into the art production process, combining technical expertise with strong artistic judgment. Develop efficient, repeatable workflows that accelerate iteration while maintaining creative quality and visual consistency.
  • Prototype, iterate and innovate. Rapidly develop and test visual concepts, using player insights, feedback and performance data to refine the artistic direction. Embrace experimentation and adapt quickly to identify the strongest creative opportunities.
  • Provide artistic leadership and mentorship. Act as a creative reference for artists across game art, VFX, UI and animation. Share expertise, provide constructive feedback and help raise the overall quality of the team's work through collaboration and mentorship, without the need for direct people management.
  • Collaborate across disciplines. Partner closely with game designers, developers, producers and marketing teams to ensure artistic decisions align with gameplay objectives, technical requirements and the overall player experience.
  • Drive quality and consistency. Establish and maintain high visual standards throughout development, ensuring that art assets, styles and creative solutions deliver a cohesive, polished and engaging experience for players.
Skills to create thrills
  • Extensive experience as a Lead or Principal Artist in the gaming industry, with a strong portfolio demonstrating artistic excellence and creative ownership.
  • Hands‑on experience with AI‑assisted art creation and a passion for exploring emerging creative technologies, combining technical expertise with 2D and 3D mastery to deliver compelling visual styles.
  • Exceptional artistic skills and hands‑on expertise across both 2D and 3D art production.
  • Strong art direction capabilities, with the ability to define, develop and execute compelling visual styles.
  • Practical experience with AI‑assisted art creation and a passion for exploring emerging creative technologies.
  • An excellent understanding of casual mobile game aesthetics, visual trends and player expectations.
  • Ability to rapidly prototype, iterate and adapt creative work in a fast‑paced development environment.
  • Strong understanding of game art pipelines, technical constraints and in‑game asset implementation.
  • A player‑focused mindset, with the ability to connect artistic decisions to gameplay and engagement.
  • Proven ability to influence creative direction, mentor fellow artists and elevate artistic quality without formal management responsibilities.
  • Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
  • Experience working in small, agile teams, new game development or rapid prototyping environments.
  • Hands‑on experience implementing art assets directly in Unity.
  • Experience in world building, animation, VFX or video production.
  • Experience developing new IP or adapting established IP for new game experiences.
  • Experience building or optimizing AI‑assisted art production pipelines.
  • Previous experience contributing to the visual direction of successful casual mobile games.

We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.

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