nDreams - Technical Animator

Tech Artists

Farnborough

On-site

GBP 40,000 - 60,000

Full time

14 days+
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Benefits offered by this job

Flexible core hours
Share options
20 days holiday (increasing up to 25 days)
Duvet days
Monthly socials
Cycle facilities

Job summary

A leading VR development studio in Farnborough is seeking a Technical Animator to develop and maintain artist-friendly animation systems and pipelines. The role requires strong experience with Maya and Unreal Engine 4, excellent communication skills, and a collaborative spirit. Joining this innovative team offers a chance to work on cutting-edge projects in a creative environment with great perks and flexible hours.

Qualifications

  • Strong technical aptitude and knowledge base in applicable areas of Maya and UE4.
  • Experienced at rigging and skinning characters, vehicles, and props in Maya.
  • Excellent verbal and written communication skills.
  • Understanding of animation timing and weight.
  • Ability to work with artistic and technical teams.
  • Excellent time management and communication skills.

Responsibilities

  • Develop systems and pipelines in collaboration with animators and programmers.
  • Integrate animation assets into the game engine.
  • Provide technical support for character artists and animators.
  • Provide support and troubleshooting for the animation team.
  • Create documentation for toolsets used by the team.
  • Collaborate with senior animation and code leads to maintain quality.

Skills

Real-time engine experience
Technical aptitude
Communication skills
Time management

Tools

Maya
Unreal Engine 4 (UE4)
Python
Maya API

Job description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

We’re looking for a self-driven Technical Animator to work collaboratively with our Art and Engineering teams to define and assist in making and supporting animator friendly character pipelines and cutting edge character animation features and tools. The successful candidate should have an understanding of real time animation systems (preferably in UE4), practical understanding of node graphs, animation blueprints, animation trees and other animation related engine and editor technologies. Being able to develop and support tools and workflows that help with attaining the desired visual result is a vital skill required in this role, whilst understanding of character and props control systems/rigs and deformation systems is a big plus. Strong communicative skills, both visually and verbally plus a keen technical aptitude towards new software and real-time animation are key to this role.

What Will You Be Doing?
  • Developing, testing and maintaining artist-friendly animation systems and pipelines in collaboration with animators, gameplay programmers and other team members as required
  • Participating in integration of the animation assets into the game engine
  • Participating in design and integration of skeletons, deformation, and control rigs
  • Providing support and troubleshooting for animation team
  • Providing technical support for character artists and animators during entire production process
  • Working closely with the Principal Animator, Principal Technical Artist, Principal Character Artist and Code Team
  • Creating concise documentation for toolsets that the team can rely on
  • Working within a team-orientated environment to maintain the highest quality artwork, evangelising their specialism, illustrating the effectiveness of character and animation pipelines wherever possible, and applying their practical knowledge to the development process of an entire product.
Requirements
  • Demonstrate a strong technical aptitude and knowledge base in applicable areas of Maya and UE4
  • Real-time engine experience, ideally in Unreal, creating animation blueprints, designing and supporting in-engine animation tools
  • Experience with Python and familiarity with the Maya API.
  • Experienced at rigging and skinning characters, vehicles and props in Maya, with strong understanding of rigging requirements for game engines.
  • Have a fundamental understanding of animation, timing, and weight.
  • Be able to work as a part of artistic and technical teams.
  • Excellent time management skills with the ability to prioritise their own work schedule.
  • Able to articulate and receive constructive feedback on their own and peers work.
  • Excellent verbal and written communication skills.
  • Consistently strive to maintain or exceed the highest quality standards of the Art Department.

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Interested?

We are looking to fill permanent and Fixed term contract positions based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch! Drop us your CV via the link below.

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