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Music Designer

Cloud Imperium Games Limited

Manchester

On-site

GBP 30,000 - 60,000

Full time

30+ days ago

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Job summary

An innovative company is seeking a talented Music Designer to join their audio team in Manchester. This role involves collaborating with external composers, implementing music, and contributing to the beloved Star Citizen and Squadron 42 projects. Ideal candidates will have a strong background in music theory, audio implementation, and a passion for gaming. You'll work in a dynamic environment that values creativity and collaboration, ensuring your contributions help shape the soundscape of an exciting universe. If you're ready to make an impact in game audio, this is the perfect opportunity for you!

Qualifications

  • Proven experience in the games industry with a focus on music design.
  • Portfolio showcasing game-centric audio and music work.

Responsibilities

  • Collaborate to produce world-class music content.
  • Coordinate and conduct music recording sessions.

Skills

Music Theory
Audio Implementation
Wwise Middleware
Reaper
Pro Tools
Cubase
Logic
Izotope RX
Source Control (Perforce)
Game Engine Audio Implementation

Tools

Wwise
Reaper
Pro Tools
Cubase
Logic
Izotope RX

Job description

We are a crowdfunded company with a dedicated and enthusiastic community of backers committed to creating the “Best Damn Space Sim Ever”. We value exceptional, diverse talent and aim to build the best possible product.

About the Role

Cloud Imperium Games seeks a Music Designer to join our audio team at our flagship studio in Manchester, UK. In this role, you will liaise with external composers, handle music implementation, and contribute musical compositions for our Star Citizen and Squadron 42 projects.

Qualifications and Skills
  • Proficiency in music theory and composition across various genres and styles.
  • Strong technical skills in audio implementation, with good knowledge of Wwise middleware.
  • Industry experience with adaptable development tools, contributing to complex systems and tools for nuanced music integration.
  • Experience in MMO, FPS, and Flight/Vehicle games is advantageous.
  • Portfolio or demo reel showcasing your work.
Responsibilities
  1. Collaborate with the team to produce world-class music content and implementation.
  2. Create additional music compositions as needed.
  3. Assist in evolving our music tools alongside the audio programming team.
  4. Contribute to musical approaches for the game, sharing expertise with team members.
  5. Coordinate and conduct music recording sessions.
Minimum Requirements
  • Proven experience in the games industry.
  • Proficiency with audio tools like Reaper, Pro Tools, Cubase, Logic, Izotope RX, and plugins.
  • Knowledge of audio middleware and proprietary tech such as Wwise.
  • Familiarity with game development tools, including source control (preferably Perforce).
  • Experience with game engine audio implementation.
  • Passion for gaming and current trends in game audio.
  • Ability to work independently and take ownership of projects.
  • A relevant show-reel demonstrating your game-centric audio and music work.
  • Experience in music composition, editing, and implementation.
Additional Information

Please ensure your demo reel highlights your game-centric music design, implementation skills, and linear music composition abilities.

Diversity Statement

CIG is committed to fostering a diverse, inclusive workplace that celebrates all backgrounds, lifestyles, and perspectives. We strive to build a team that reflects the richness of the universe we create.

Beware of job offer scams claiming to be from CIG. We do not request personal information or money through social media or chat apps. If you suspect fraud, report it to your local authorities and contact us at info[@]cloudimperiumgames.com.

If you enjoy working in a dynamic, growth-oriented environment with passionate colleagues, consider joining us!

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