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Mid/Senior Technical Animator (UK Remote)

JR United Kingdom

London Fields

Remote

GBP 40,000 - 70,000

Full time

Yesterday
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Job summary

A leading UK studio is seeking a Mid/Senior Technical Animator to contribute to an action-adventure project and their flagship title. This 18-month full-time contract thrives on creative problem solvers proficient with Unreal Engine, tasked with enhancing gameplay animation and systems. Join a respected team in a role that merges creativity and technology, focused on advancing animation standards in gaming.

Qualifications

  • Proficient in using Unreal Engine's Blendspaces and Control Rig.
  • Experience in the full game development cycle.
  • Background in Technical Animation for games.

Responsibilities

  • Work with Designers and Engineers on gameplay animation features.
  • Fix game issues related to animation graphs.
  • Create tools to improve workflows and asset quality.

Skills

Creating Animation Blueprints
Technical Animation
Runtime Animation
Expertise in Unreal 5
Development of Control Systems

Job description

Social network you want to login/join with:

Mid/Senior Technical Animator (UK Remote), london (west end)

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Client:

Aardvark Swift Recruitment

Location:

london (west end), United Kingdom

Job Category:

Other

-

EU work permit required:

Yes

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Job Views:

2

Posted:

06.06.2025

Expiry Date:

21.07.2025

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Job Description:

We're looking for an experienced Technical Animator - Mid or Senior Level - to join a well-known, Midlands based, UK studio who are highly respected throughout the games industry.

As a Technical Animator you’ll be working on the studio’s upcoming action-adventure project and also on their highly successful, flagship title which has enjoyed sustained success with a growing player base and legions of adoring fans around the world.

This role is ideal for a problem solver with a creative technical mindset, you will join the studio’s Technical Animation team, and work directly with the Engineering team and support the Art, AI and Game teams to build animation systems for runtime.

You will be using Unreal to create higher standards of animation across a wide variety of unique and stylised characters and be involved in R&D into new and emerging animation technology.

***Please note, this is a fulltime, 18 month, contract position.***

  • Work with Designers and Engineers to understand and implement gameplay animation features.
  • Support Engineers and game dev teams to fix game issues, troubleshooting animation graphs and artwork.
  • Be mindful of any performance issues and be responsible for making performance improvements.
  • Advise on and create tools to improve workflows and asset quality.

The skills and experience you'll bring to the role...

  • Proficient in creating Animation Blueprints inside Unreal using Blendspaces, State Machines and Control Rig is essential
  • A background in Technical Animation for games.
  • Experience in runtime animation in-engine, setting up locomotion or actions for characters and creatures.
  • Expertise in Unreal 5 and animation skills.
  • Experience in the development of location and character control systems.
  • Completed a full game development cycle.

For this 18 month contract role you should be...

  • Based in the UK and hold the right to work in the UK.
  • Able to complete the full 18 month PAYE contract.
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