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Material Artist

Different Technologies Pty Ltd.

Cambridge

Remote

GBP 40,000 - 60,000

Full time

17 days ago

Job summary

World Makers is seeking a Senior Material Artist for a contract role in Cambridge, offering a unique opportunity to create high-quality materials for immersive gaming experiences. In this role, you'll work with Unreal Engine 5 to develop and optimize materials that contribute to the visual fidelity of the game. Ideal candidates will have strong experience with PBR materials and a thorough understanding of advanced texturing techniques. Join us to impact the gaming world with your craftsmanship and creativity.

Qualifications

  • Shipped-title experience as a Material or Environment/Texture Artist.
  • Strong portfolio showcasing outstanding PBR material and surface detail work.
  • Expert knowledge of Substance Designer & Painter.

Responsibilities

  • Build and maintain modular material libraries in UE5.
  • Prototype and optimize smart materials in Substance Designer.
  • Ensure material fidelity and optimize performance on consoles.

Skills

PBR material creation
Node-based procedural texturing
Shader techniques
Game-development pipelines

Tools

Substance Designer
Substance Painter
Unreal Engine 5

Job description

Contract in Cambridge, GB Remote (any location) - Senior - Art

As a Material Artist at World Makers you will craft the high-quality, physically based materials that give our projects their distinctive, immersive look. Working in Unreal Engine 5, you’ll collaborate closely with our art and technical teams to author and optimise a library of high quality smart materials and bespoke shaders that elevate every asset in-game.

This contract is for an initial period of 3 months, with potential opportunities for extension.

Responsibilities

  • Build and maintain modular material libraries and master-material setups in UE5, including layered material and vertex-blend workflows.
  • Prototype and iterate smart materials and procedural texturing setups in Substance Designer / Painter to maximise reuse and efficiency.
  • Work with artists to ensure material fidelity, scale and texel density are consistent across levels.
  • Optimise materials and shader complexity to meet performance budgets on current-gen consoles and modern PCs, profiling and fixing issues as needed.
  • Partner with lighting, VFX and tech-art to achieve cohesive surface response under all lighting conditions and gameplay scenarios.
  • Document material guidelines and best practices for internal and external collaborators.

Skills & Requirements

  • Shipped-title experience as a Material or Environment/Texture Artist, with a portfolio showcasing outstanding PBR material creation and surface detail work.
  • Expert knowledge of Substance Designer & Painter (or equivalent), with strong node-based procedural texturing skills.
  • Deep understanding of physically based rendering theory, real-world surface properties and advanced shader techniques (parallax or virtual height mapping, subsurface scattering, etc.).
  • Experience setting up and profiling materials in Unreal Engine 5 (Material Editor, Material Functions, Nanite & Lumen considerations).
  • Solid grasp of game-development pipelines, optimisation strategies and cross-disciplinary collaboration.
  • Comfortable working core hours in the United Kingdom time zone (BST) and communicating professionally in English.
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