The successful candidate will work with the art and programming teams to develop and maintain asset pipelines by:
Work with the UI and Engineering teams to establish technical and aesthetic guidelines for UI content in the game, while bringing high quality game UI mock-ups to life.
Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes.
Helping to develop tools to improve workflow efficiencies for UI Artists.
Work closely with the production team to help them create realistic schedules for the UI Technical Art team.
Work with our UX/UI Designers and Programmers to implement frontend, in-game screens and animations to final quality.
Mentor other members of the UI Technical Art and wider creative team to ensure they maintain best practices, processes, and procedures.
Communicate memory and performance budgets and work with the UI team to ensure they are followed.
Required Experience
Experience as a senior or management role on shipped PC or Console titles within a UI Technical Art team.
Excellent communication and problem-solving skills.
Excellent leadership and tutoring skills.
Experience of using 3rd party engines such as Unreal Engine.
Extensive knowledge of 3D and 2D UI pipelines within games.
Proficiency in 3D art tools such as Blender and 2D Art tools such as Photoshop and Illustrator.
Experience with scripting languages such as Python, Mel, Max Script.
A good understanding of shaders.
Experience with implementing layout designs into functional interfaces in a game engine.