The successful candidate will work with the art and programming teams to develop and maintain asset pipelines by:
- Work with the UI and Engineering teams to establish technical and aesthetic guidelines for UI content in the game, while bringing high quality game UI mock-ups to life.
- Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes.
- Helping to develop tools to improve workflow efficiencies for UI Artists.
- Work closely with the production team to help them create realistic schedules for the UI Technical Art team.
- Work with our UX/UI Designers and Programmers to implement frontend, in-game screens and animations to final quality.
- Mentor other members of the UI Technical Art and wider creative team to ensure they maintain best practices, processes, and procedures.
- Communicate memory and performance budgets and work with the UI team to ensure they are followed.
Required Experience
- Experience as a senior or management role on shipped PC or Console titles within a UI Technical Art team.
- Excellent communication and problem-solving skills.
- Excellent leadership and tutoring skills.
- Experience of using 3rd party engines such as Unreal Engine.
- Extensive knowledge of 3D and 2D UI pipelines within games.
- Proficiency in 3D art tools such as Blender and 2D Art tools such as Photoshop and Illustrator.
- Experience with scripting languages such as Python, Mel, Max Script.
- A good understanding of shaders.
- Experience with implementing layout designs into functional interfaces in a game engine.
Desired Experience
- Experience on AAA console games.
- Knowledge of Houdini.
- Knowledge of languages such as C#, C++ and HLSL.