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Lead Sound Designer

Cloud Imperium Games

Manchester

On-site

GBP 50,000 - 70,000

Full time

Today
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Job summary

A leading gaming studio in Manchester is seeking a Lead Sound Designer to drive audio excellence in their multiplayer space sim. This role involves defining audio direction, mentoring the audio team, and ensuring collaboration across departments. Ideal candidates have strong sound design skills, experience in a senior role, and knowledge of Wwise and DAW tools. This opportunity offers a dynamic and inclusive workplace culture.

Qualifications

  • Lead or relevant experience in a senior role.
  • Strong creative sound design skills.
  • Advanced knowledge of Wwise middleware.
  • Extensive knowledge of various DAW tools.
  • Ability to mentor and lead team members.
  • Strong communication skills.

Responsibilities

  • Set the quality bar for the audio team.
  • Work with Audio Director to define project vision.
  • Organise regular reviews and provide feedback.
  • Plan and schedule audio workload with production.
  • Mentor audio team and embed best practices.
  • Lead optimisation of audio pipelines.
  • Present audio interests within feature groups.

Skills

Creative sound design
Wwise middleware
DAW tools (Reaper, Pro Tools, Cubase, Nuendo)
Mentoring skills
Communication skills
Experience in senior roles
Job description
Overview

We are seeking a Lead Sound Designer to drive excellence in all areas of audio design and implementation for our highly ambitious and record-breaking multiplayer space sim, Star Citizen. As Lead Sound Designer you will work with the audio team to ensure the highest quality audio experience is achieved across all aspects of the project. Reporting to the Audio Director, you will be key in defining and executing the audio direction, acting as the main point of contact for the project's creative audio design and technical implementation for the audio team and the wider studio. You will also play a pivotal role in developing the skills and growth of members of the audio team. What does a Lead Sound Designer at CIG do?

Responsibilities
  • Set the quality bar for the audio team through creating & implementing world-class audio.
  • Work with the Audio Director to define and maintain vision in your project.
  • Work with the Audio Manager to organise regular reviews with the audio team, providing feedback and identifying opportunities for iteration.
  • Work closely with the production team to plan and schedule the audio team's workload.
  • Mentor the audio team and embed best practice principles in their work.
  • Identify new audio pipelines, lead the optimisation and refinement of current audio pipelines.
  • Have audio at the forefront of everything you do, presenting audio interests within cross-discipline feature groups.
  • Experience as a lead or relevant/equivalent experience in a senior role.
  • Strong creative sound design skills.
  • Advanced working knowledge of Wwise middleware.
  • Extensive knowledge of DAW tools (e.g. Reaper (preferred), Pro Tools, Cubase, Nuendo).
  • Ability to mentor and lead team members.
  • Ability to work to tight deadlines.
  • Strong communication skills.
  • Experience with sprint planning and reviewing.
Context

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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