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Lead Pipeline / Tools Programmer

ATTB - The Big Jobsite

Sheffield

On-site

GBP 60,000 - 90,000

Full time

10 days ago

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Job summary

A leading company in the gaming industry is seeking a Lead Pipeline / Tools Programmer for its Sheffield studio. The role involves developing tools that enhance workflows for artists and designers, while leading a team to ensure high-quality coding practices are upheld. The ideal candidate will have extensive experience in game development, be a proactive mentor, and possess a passion for gaming and innovation. Attractive work-life balance and comprehensive benefits package offered.

Benefits

23 days annual leave plus bank holidays
Christmas shutdown
Flexible working hours
Enhanced maternity and paternity pay
Private healthcare including optical & dental
Company sick pay
24/7 doctor access
Employee Assistance Programme
£300 wellbeing stipend every January
Technology scheme (up to £750)

Qualifications

  • Proven experience as a Pipeline / Tools Programmer on AAA titles.
  • Experience mentoring or leading other engineers.
  • Solid understanding of software architecture and engineering best practices.

Responsibilities

  • Lead and mentor the Pipelines & Tools team.
  • Oversee delivery of tools, pipelines and workflows using UE5.
  • Identify and address tooling needs across disciplines.

Skills

Communication
Proactive mindset
Attention to detail
Passion for games

Tools

3DS Max
Maya
Substance Suite
Houdini
Unreal Engine 4
Unreal Engine 5
Git
Perforce

Job description

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.

*Please note that for all of our roles, we have a preference for candidates who can be onsite full time. However, for outstanding candidate’s hybrid (5 Days onsite per month) or remote working within the UK may be an option.**

The Role

We’re looking for a Lead Pipeline / Tools Programmer to join our talented engineering team. In this role, you’ll lead the development of internal tools, pipeline and workflow that empower our Artists, Designers, and Developers to deliver world-class gaming experiences. You’ll mentor a team of Engineers, drive technical excellence, and ensure the reliable delivery of high-quality tools that streamline workflows and boost productivity across the studio.

Responsibilities

Lead and mentor the Pipelines & Tools team, fostering a collaborative and inclusive environment.

Oversee the planning, scoping, and delivery of tools, pipelines and workflows that support all content creation teams using UE5

Liaise with stakeholders across disciplines to identify and address tooling needs.

Review and approve technical documentation and architectural decisions.

Ensure high-quality code and robust tools through best practices and automated testing.

Identify risks and proactively implement mitigation strategies.

Champion continuous improvement and innovation in Tools development.

Contribute to the studio’s technical direction and culture of excellence.

Knowledge, Skills & Experience

Proven experience as a Pipeline / Tools Programmer on one or more AAA titles.

Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini.

Experience with Unreal Engine 4 or 5 pipelines and Tools.

Experience with source control systems such as Git, Perforce etc.

Expertise in creating tools, pipelines and workflows enabling others to do their best work.

Experience mentoring or leading other engineers.

Solid understanding of software architecture and engineering best practices.

Excellent communication and documentation skills.

Self-driven with a proactive mindset and attention to detail.

A genuine passion for games and game development.

Prior experience in line management or leading engineering teams.

Familiarity with supporting hybrid teams.

Experience delivering large-scale tools projects across the full development lifecycle.

What we offer

Healthy work-life balance:

• 23 days annual leave (plus bank holidays), that increases 1 day per year of service.

• Christmas shut down

• Holiday exchange programme

• Flexible working hours

Support for family life:

• Enhanced Maternity and Paternity pay

• Private Healthcare which includes Optical & Dental

Great office environment:

• A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!

• Free parking

Health & wellbeing support:

• Company sick pay

• 2 days paid Mental Health leave per year

• Access to 24/7 doctors

• Employee Assistance Programme

• £300 wellbeing stipend every January

Learning support:

• Learning days

• Unlimited access to Udemy courses

Additional financial support:

• Technology scheme (up to £750)

• Discount Club at over 350 high street stores

• Discretionary Cost of Living Payments

• Relocation benefits

• Electric Car Vehicle Scheme

• Discretionary Bonus

Connection and perks:

• Wrap parties & company paid outings

• Individual entertainment budget to cover team events

To apply please send your CV to simon.pittam@amiqus.com - SCI Exclusive Recruiter

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