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Lead Modeler Artist - (Feature Animation) - ILM London

Disneyland Hong Kong

City Of London

Hybrid

GBP 50,000 - 70,000

Full time

Today
Be an early applicant

Job summary

A major animation studio in London is seeking a Lead Modeler Artist for their Feature Animation team. This role involves leading artists to create high-quality assets, maintaining delivery standards, and collaborating with various artists. Ideal candidates have significant feature animation experience and strong technical skills in tools like Maya. The position supports hybrid work, requiring some on-site presence.

Qualifications

  • Significant proven experience in Feature Animation Projects at a Lead level.
  • Proven ability to deliver complex shots to high quality.
  • Flexibility working across character and large scale assets.

Responsibilities

  • Lead and support artists in creating photoreal and stylized assets.
  • Instigate and explore workflow strategies for complex assets.
  • Collaborate with cross-functional teams on asset development.

Skills

Feature Animation experience
Production experience with Maya
Advanced subdivision surfaces modeling
Concept sculpting in Zbrush

Tools

Maya
Houdini
Shotgrid
Job description
Lead Modeler Artist - (Feature Animation) - ILM London

At Industrial Light & Magic we’re pushing the boundaries of feature animation, combining artistic vision with cutting-edge technology.

We are looking for a Lead Model Artist to work within our Feature Animation team who reflects the collaborative mindset, excellence and passion for great filmmaking that define ILM.

The Lead Model Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They have the ability to help bid, delegate and create photoreal and stylized assets for extreme close up and hero use as well as review model assets and manage show expectations.

Prior experience in feature animation is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation.

What You’ll Do:

Help with handoffs and communicating asset goals and notes between artists, production and supervision.

Works with Supervisors and HOD to determine the best approach for complex issues.

Instigates and explores workflow strategies for complex assets.

Collaboration with a cross-functional team, including Texture Artists, Lookdev TDs, Creature Artsist and other Model Artists, to be a key artist in the desired concept and topology aspects of assets.

Support environment and set dressing artists with efficient large scale assets and model kits

What We’re Looking For:

Significant proven experience in Feature Animation Projects at a Lead level and proven ability to deliver complex shots to the highest level of quality.

Ability to maintain the team's asset presentation and delivery standards across multiple shows.

Flexibility working across character, hard surface and large scale assets.

Comfort in managing hero model needs beyond the level of detail provided in reference.

Distilling the creative vision from clients into notes for artists to follow.

Experience working closely with production on a large scale feature.

Technical Skills

Established production experience with Maya.

A good understanding of a full Feature Animation pipeline.

Strong skills in developing advanced subdivision surfaces model assets.

Comfortable exploring concept sculpts in software such as Zbrush.

Ability to use node networks such as Houdini a plus.

Ability to use shotgrid is a plus.

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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