Lead Level Designer

Cloud Imperium Games

Manchester

On-site

GBP 40,000 - 70,000

Full time

14 days+

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Job summary

Cloud Imperium Games is seeking a Lead Level Designer to work closely with the Art team in Manchester, creating immersive locations for Star Citizen. This role involves crafting unique environments and ensuring gameplay excellence across vast settings.

The ideal candidate should have extensive game production experience, particularly as a senior or lead level designer in large-scale games. The company is committed to diversity and fostering an inclusive workplace.

Qualifications

  • Extensive background in professional game production, specifically in FPS or third-person combat games.
  • Ability to create realistic, engaging environments.
  • Proactive and self-motivated with organizational skills.

Responsibilities

  • Guide the team in crafting engaging locations for Star Citizen.
  • Ensure gameplay excellence in designed spaces.
  • Mentor team members and drive creative discussions.

Skills

Game production experience
Art composition
Visual scripting principles
Organizational skills

Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lead Level Designer based in Frankfurt, you will be working closely with the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists, you will be at the core of building out our Sandbox experience and bringing the universe to life!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What does a Lead Level Designer at CIG do?
  • Working directly with the Game Directors in guiding the team in crafting unique and engaging locations that populate the extensive Star Citizen universe.
  • Become the direct the link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition.
  • Be a hands‑on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture.
  • Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine.
  • Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met.
  • Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.
  • Mentor members of the team and be a positive influence.
What do we expect from our Lead Level Designer?
  • Extensive background of professional game production experience including work on at least one large‑scale FPS or third‑person combat action game as a senior/lead level designer.
  • Eye for art composition, architectural concepts, and an ability to create realistic engaging environments.
  • Strong understanding of visual scripting principals.
  • Ability to create design proposals for peer reviews.
  • Focused, motivated and effective on all tasks through completion.
  • Proactive and self‑motivated with a good organizational and problem‑solving skill.
Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

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