Lead Graphics Programmer

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 110,000

Full time

13 days ago

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Job summary

Cloud Imperium Games in Manchester is seeking a Lead Graphics Programmer to push forward rendering tech for a vast sandbox universe, spanning shading interstellar gas clouds to hair rendering. You will lead the technical direction of graphics, own major rendering features, and mentor engineers while collaborating with art, design and engineering teams to align visuals with technical delivery.

The role demands expert C++ skills, shader proficiency and deep knowledge of 3D rendering.

Qualifications

  • Expert-level C++ in large shared codebases with performance-critical paths.
  • Strong experience with shader languages and modern graphics APIs.
  • Deep knowledge of 3D rendering and rendering pipeline optimisation.
  • Proven ownership of graphics or engine-level systems.
  • Experience managing engineers and performance evaluations.
  • Strong debugging skills for complex issues.
  • Able to translate technical concepts to non-technical audiences.

Responsibilities

  • Lead the technical direction of graphics and rendering systems in your domain.
  • Drive research and implementation of cutting-edge graphics tech and tools.
  • Own major rendering features from design through delivery and maintenance.
  • Analyse, refactor and improve existing graphics technology.
  • Manage a team of graphics programmers, including performance reviews and planning.
  • Coordinate workload with production and engineering leadership.
  • Collaborate with art, design and engineering teams to align visuals with tech goals.
  • Assist other developers in using graphics features and fix complex issues.
  • Profile and optimise the rendering pipeline including lighting/shading.
  • Help define standards, workflows and performance targets for rendering.
  • Stay up-to-date with latest graphics techniques and tools to innovate.

Skills

C++ skills
Shader languages
3D rendering
Engine-level systems
Engineering management
Debugging skills
Cross-functional teamwork

Job description

As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs.

You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture.

All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scalable suite of visual technology to power some of the most ambitious games ever developed.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe.

What does a Lead Graphics Programmer at Cloud Imperium Games do?

In short, on a daily basis you will:

  • Lead the technical direction of graphics and rendering systems within your domain.
  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Own major rendering features and systems from design through to delivery and long-term maintenance.
  • Analyse, refactor and improve upon existing graphics technology.
  • Manage a team of graphics programmers, including performance reviews, development planning, and day-to-day support.
  • Coordinate workload and priorities within the graphics team in collaboration with production and engineering leadership.
  • Work closely with art, design, and engineering teams to align visual goals with technical solutions.
  • Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing complex problems.
  • Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
  • Help define technical standards, workflows, and performance targets for the rendering team.
  • Keep up to date with the latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.
What do we expect from our Lead Graphics Programmers?
  • Expert-level C++ skills in a large shared codebase, including architecture, code reviews, and performance-critical systems.
  • Strong experience with shader languages and modern graphics APIs.
  • Deep knowledge of 3D rendering, 3D math, and optimisation of the complete rendering pipeline.
  • Proven experience owning significant graphics or engine-level systems.
  • Experience managing engineers, including performance management and career development.
  • Strong software debugging skills to effectively track, diagnose and solve complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.
Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives.

Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone.

As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.

The universe is as vast and varied as the people in it, and it's our differences that make it special.

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