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Lead Build Software Engineer - EA Sports

EA SPORTS

Birmingham

Hybrid

GBP 70,000

Full time

30+ days ago

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Job summary

An established industry player seeks a Lead Build Software Engineer to join their dynamic team in Birmingham. This hybrid role involves leading the build group for a renowned racing title, focusing on automation and delivering seamless experiences. You will collaborate with various teams, define infrastructure needs, and guide the strategic direction of technology. This position offers an exciting opportunity to shape the future of gaming while fostering team growth in a supportive environment. If you're passionate about innovation and technology, this role is perfect for you.

Benefits

Paid time off
Free games
New parent leave
Wellness programs

Qualifications

  • 4+ years experience in scripting and programming languages.
  • 3+ years experience with CI/CD pipelines and automation.
  • Experience in source control management using Perforce.

Responsibilities

  • Collaborate with teams to understand workflows and deadlines.
  • Guide the architecture and implementation of critical processes.
  • Evaluate technical designs and assess risks.

Skills

Python
C#
WPF
CI/CD
Jenkins
Perforce
Linux
Windows

Education

Bachelor's Degree in Computer Science or related field

Tools

Jenkins
Perforce

Job description

Lead Build Software Engineer - EA Sports

Join to apply for the Lead Build Software Engineer - EA Sports role at EA SPORTS

Lead Build Software Engineer - EA Sports

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Join to apply for the Lead Build Software Engineer - EA Sports role at EA SPORTS

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

This is a hybrid remote/in-office role in our Birmingham, UK studio.

Our award-winning Codemasters studio is looking for a Build Engineer to join the F1 team and Lead our Build group. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

Reporting to a Technical Director, you will help define the why, what, how, and when—guiding the strategic direction and development of the technology that underpins automated testing, as well as the packaging and delivery of working builds to internal content teams, QA, and external partners such as Sony, Microsoft, and Steam for submission.

As a Line Manager, you will foster supportive relationships with your team—advocating for their growth and well-being.

Main Responsibilities Include

  • Collaborate with teams to understand workflows, deadlines, and deliverables.
  • Partner with IT to define hardware and infrastructure requirements.
  • Guide the architecture, implementation, and delivery of critical processes, with a focus on automation.
  • Evaluate technical designs and both software and hardware solutions.
  • Estimate work, assess risks, and developing mitigation strategies.
  • Plan and communicate system changes to both senior management and your team to minimize disruption and ensure clarity.

Skills

  • 4+ years experience in scripting and programming languages such as Python and C# (including WPF), with a focus on automating build, reporting, and deployment processes.
  • 3+ years experience with CI/CD pipelines, including setup, maintenance, and optimization of automated build and deployment workflows; including knowledge of Jenkins or similar.
  • Experience in source control management using Perforce, including repository setup, branching strategies, and integration workflows.
  • 4+ years experience as a Build Engineer in video game development, with understanding of asset creation workflows and end-to-end build and delivery pipelines for both console and PC platforms.
  • Knowledge of IT infrastructure across Linux and Windows environments, including experience with virtualization technologies and cloud-based processing solutions.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Engineering and Information Technology
  • Industries
    Computer Games

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