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Junior Interactive Technical Artist

JR United Kingdom

London

On-site

GBP 30,000 - 50,000

Full time

3 days ago
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Job summary

An innovative firm is seeking a Junior Interactive Technical Artist to join their dynamic team in London. This role focuses on balancing technical and artistic requirements across multiple projects, ensuring high-quality delivery of products and services. You will play a key part in creating bespoke tools, optimising workflows, and supporting the core production team. If you are passionate about real-time applications and eager to contribute to exciting projects in a collaborative environment, this opportunity is perfect for you. Join a company that values creativity and technical expertise, and help shape the future of digital transformation.

Qualifications

  • Bachelor’s degree or relevant experience in realtime applications development.
  • Working knowledge of optimisation and profiling for realtime applications.

Responsibilities

  • Develop and document workflows; support artists in best practices.
  • Drive performance goals on projects; optimise scenes using profiling tools.
  • Assist in balancing technical/artistic requirements based on Art Director input.

Skills

Optimisation and profiling for realtime applications
3D CAD AEC workflows
Unreal Engine
Pipeline optimisation tools
Houdini
VR/XR experience
Editor Scriptable Tools

Education

Bachelor’s degree in a relevant field

Tools

Rhino
Revit
3ds Max
Blender

Job description

Social network you want to login/join with:

Junior Interactive Technical Artist, London
Client:

Cityscape Digital

Location:

London, United Kingdom

Job Category:

Other

EU Work Permit Required:

Yes

Job Views:

5

Posted:

24.04.2025

Expiry Date:

08.06.2025

Job Description:

Junior Interactive Technical Artist

Role: Junior Interactive Technical Artist

Role Type: FTE

Department: Digital Transformation

Notice Period: 1 week during probation, 4 weeks thereafter

We are looking for an Unreal Junior Technical Artist to join our expanding team. The role is focused on balancing technical and artistic requirements on multiple projects and supporting the core production team by creating and disseminating bespoke tools and code, assisting with achieving performance goals, and contributing to the delivery of our products and services at the highest possible quality level.

Key Requirements:

  • Working understanding of general principles of optimisation and profiling for realtime applications
  • Knowledge of 3D CAD AEC workflows - experience in working with Rhino, Revit, 3ds models
  • Experience in E2E delivery of realtime applications in Unreal
  • Experience in creating pipeline optimisation tools
  • Experience in Architecture, Engineering & Construction is desirable, but not a requirement
  • Houdini
  • VR/XR experience
  • Experience with Unreal MRQ, and setting up cameras for cinematic rendering
  • Editor Scriptable Tools

Qualifications:

  • Bachelor’s degree in a relevant field and/or relevant work experience in realtime applications development (AEC preferred, but not a requirement).

Key Responsibilities:

  • Continuously develop and document workflows and support the artists’ team in ensuring best practice;
  • Reduce scene complexity; drive and own performance goals on projects (e.g. memory and frame rate budget); Use profiling tools to find ways to optimise scenes based on the particular use case;
  • Assist the team in balancing technical/artistic requirements, based on Art Director input;
  • Support the creation and build-up our library of assets (such as textures and shaders); Maintain consistency across the team;
  • Production foresight - assist artists in avoiding production pitfalls based on experience;
  • Propose, research, and assist with pipeline and technology improvements, including in relevant DCCs (such as 3ds, Blender, Rhino, Revit, Houdini);
  • Test, deploy & support of packaged projects (online and on-prem as relevant);
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