Junior Interactive Technical Artist

Cityscape Digital
Greater London
GBP 30,000 - 50,000
Job description

Job Description

Junior Interactive Technical Artist

Role: Junior Interactive Technical Artist

Role type: FTE

Department: Digital Transformation

Notice Period: 1 week during probation, 4 weeks thereafter

Probation period: 3 months

We are looking for an Unreal Junior Technical Artist to join our expanding team. The role is focused on balancing technical and artistic requirements on multiple projects and supporting the core production team by creating and disseminating bespoke tools and code, assisting with achieving performance goals, and contributing to the delivery of our products and services at the highest possible quality level.

Key requirements:

  1. Working understanding of general principles of optimisation and profiling for realtime applications
  2. Knowledge of 3D CAD AEC workflows - experience in working with Rhino, Revit, 3ds models
  3. Experience in E2E delivery of realtime applications in Unreal
  4. Experience in creating pipeline optimisation tools
  5. Blueprint / C++ logic

Desirable:

  1. Experience in Architecture, Engineering & Construction is desirable, but not a requirement
  2. Houdini
  3. VR/XR experience
  4. Experience with Unreal MRQ, and setting up cameras for cinematic rendering
  5. Editor Scriptable Tools

Qualifications:

  1. Bachelor’s degree in a relevant field and/or relevant work experience in realtime applications development (AEC preferred, but not a requirement).

Key responsibilities:

  1. Continuously develop and document workflows and support the artists’ team in ensuring best practice;
  2. Reduce scene complexity; drive and own performance goals on projects (e.g. memory and frame rate budget); Use profiling tools to find ways to optimise scenes based on the particular use case;
  3. Assist the team in balancing technical/artistic requirements, based on Art Director input;
  4. Support the creation and build-up our library of assets (such as textures and shaders); Maintain consistency across the team;
  5. Production foresight - assist artists in avoiding production pitfalls based on experience;
  6. Propose, research, and assist with pipeline and technology improvements, including in relevant DCCs (such as 3ds, Blender, Rhino, Revit, Houdini);
  7. Test, deploy & support of packaged projects (online and on-prem as relevant);
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