Head of UI/UX Leadership & Design Systems

The Creative Assembly Ltd

Horsham

Hybrid

GBP 100,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Enhanced holiday allowance
Private medical and dental insurance
Bespoke relocation package
Performance-based bonus scheme

Job summary

Creative Assembly in Horsham is seeking a Seasoned Head of UI/UX to shape and lead the department, building a scalable structure and balancing in-house expertise with external partnerships.

You will recruit, mentor and align cross-functional teams with the franchise strategy, budgets, and project roadmaps, ensuring data-driven design, accessibility, and high-quality UI across games. This hybrid role requires collaboration with Game Design, Engineering, Art and Production.

Qualifications

  • 10+ years of UI/UX or related field with leadership experience.
  • Proven track record building and leading UI/UX departments.
  • Ability to balance creative vision with business and technical constraints.
  • Experience in AAA or major franchise projects preferred.

Responsibilities

  • Lead recruitment, training and mentoring of top UI/UX talent.
  • Craft the vision and strategy for the UI/UX for the Franchise with the UI Product Owner.
  • Work with Production to establish budgets, timelines and staffing.
  • Own the long-term UI/UX backlog as part of the Gameplay Platform.
  • Drive quality standards, design systems, documentation and workflows.
  • Ensure a data-driven approach to UI/UX decisions using player feedback.

Skills

Leadership
UI/UX leadership
Game UI
Team development
Recruitment
Data-driven design
Cross-functional collaboration
Agile
Outsourcing management
Accessibility

Tools

Unreal Engine UMG
Unity UI
Figma
Adobe XD

Job description

Creative Assembly in Horsham is seeking a Seasoned Head of UI/UX to shape and lead the department, building a scalable structure and balancing in-house expertise with external partnerships.

You will recruit, mentor and align cross-functional teams with the franchise strategy, budgets, and project roadmaps, ensuring data-driven design, accessibility, and high-quality UI across games. This hybrid role requires collaboration with Game Design, Engineering, Art and Production.

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