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Head of Art - (UK only - Remote/Hybrid/Brighton)

Futurlab

Brighton

Hybrid

GBP 50,000 - 90,000

Full time

30+ days ago

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Job summary

An award-winning game studio is seeking a Head of Art to shape its artistic vision and lead talented teams in creating stunning visuals for multi-format games. This role requires a blend of artistic talent and leadership skills, as you will define art direction, oversee quality execution, and collaborate across disciplines. You will be instrumental in building a creative culture that thrives on innovation and excellence. If you have a passion for crafting great-looking games and a proven track record in the gaming industry, this is a fantastic opportunity to make a significant impact in a forward-thinking studio.

Qualifications

  • 10+ years of experience in 3D game art with a strong leadership track record.
  • Proven ability to inspire and navigate challenges in art team scaling.

Responsibilities

  • Define and execute the artistic vision for new IP and existing games.
  • Build and lead world-class art teams while fostering a creative culture.

Skills

3D Game Art
Leadership
Artistic Vision
Collaboration
Problem-Solving

Education

10+ years of experience in 3D game art

Tools

Blender
Photoshop
Substance Suite
ZBrush
Unity

Job description

Head of Art - (UK only - Remote/Hybrid/Brighton)

Art |Remote or Brighton|Full-time

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

We’re looking for a Head of Art to join the team.

As our new Head of Art, you'll be the creative force shaping FuturLab’s artistic vision. We need someone who is as comfortable defining a compelling visual direction as they are leading strategic discussions.

You've developed leadership skills to guide teams to success while staying hands-on when needed. You've helped ship multi-format games with stunning visuals and cohesive art direction in recent years.

You're passionate about crafting great looking games and equally invested in building the teams, tools, and processes that bring those games to life.

You are an excellent mentor and an empathetic leader with a pragmatic attitude that everyone will look up to.

Role and Responsibilities:

  • Define and execute FuturLab’s artistic vision. Develop and roll out an art direction for new IP and support existing multi-format games with established visual styles, ensuring consistency and high-quality execution.
  • Focus on the big picture while staying detail-oriented. You know when to dive deep into artistic details and when to step back – and help others do the same!
  • Foster a strong creative culture. Build an environment of collaboration, innovation, and artistic excellence where teams can level up and thrive.
  • Build and lead world-class art teams. Recruit, develop, and retain top talent across the spectrum from 3D through to VFX and technical art while managing and mentoring art leads across all disciplines.
  • Collaborate across disciplines. Work closely with design, tech, and production teams to align delivery with studio goals.
  • Ensure artistic excellence. Oversee the quality, consistency, and technical execution of art across all projects.
  • Leverage and refine art tools and pipelines. Work with technical artists and engineers to improve workflows, optimise performance, and enhance creative efficiency.
  • Strategic leadership ability. Contribute to leading the studio, not just the art team.

Requirements

  • An artist at heart. You have 10+ years of experience in 3D game art, with a strong track record of combining artistic vision with leadership, always staying connected to the creative process.
  • Proven leadership. You've led teams, inspired others, and navigated the challenges of scaling art teams and production pipelines.
  • Track record of success. You've shipped multi-format games from start to finish and have experience delivering high-quality art direction.
  • Technical proficiency in industry-standard tools. Expertise in software such as Blender, Photoshop, Substance Suite, ZBrush, and Unity.
  • Understanding of procedural workflows and optimisation. Familiarity with shader development, asset pipelines, automation tools, and emerging technologies.
  • Vision and pragmatism. You know how to balance ambitious creative goals with a practical approach to production and problem-solving.
  • Experience in supporting content production Live Services PC/Console games.
  • Experience managing teams that deliver in a remote working environment.

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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