Graphics Software Engineer, GPU Verification & Tools

Apple

Greater London

On-site

GBP 70,000 - 110,000

Full time

14 days+

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Job summary

Apple is seeking a Graphics Software Engineer to join the UK Design Centre in London. You will develop GPU workloads, verification tools and automated flows to ensure efficient verification of GPU designs, collaborating with architects, hardware, software and verification engineers.

You will apply your C/C++ expertise, work on concurrent programming, and contribute to cutting-edge GPU architectures and APIs, with strong communication and problem-solving skills in a fast-paced environment.

Qualifications

  • BS degree or equivalent in a relevant field.
  • Excellent C/C++ programming skills.
  • Experience with CPU and/or GPU concurrent programming.
  • English language fluency in written and verbal.
  • Strong communication, curiosity and self-organisation.

Responsibilities

  • Define, author and debug architectural test suites for new GPU features.
  • Support GPU hardware teams during model and RTL design bring-up pre and post silicon.
  • Participate in the design and implementation of GPU verification tools and APIs.
  • Create production quality automated flows for graphics core verification.
  • Provide insight into how real-world workloads, drivers and compilers could stress the design and benefit from new and existing GPU features.
  • Challenge architectural design decisions and propose refinements based on issues found.

Skills

Excellent communications skills
Self-motivated and well-organised
English language fluency
Concurrent programming
C/C++ programming

Education

Bachelor of Science (BS) degree or equivalent

Tools

Metal API
CUDA API
Vulkan API
DX12 API
Python
C/C++ programming

Job description

Summary
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it.

We’re looking for those with talent and ambition to innovate the way we design Apple silicon graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning and welcome you to work among the industry’s best.

Description
As a Graphics Software Engineer at our GPU UK Design Centre, you are responsible for developing GPU workloads, automated flows and tools to support the verification of our GPU designs. You will work alongside teams of architects, hardware, software and verification engineers to ensure the functionality, performance and power of our GPU designs can be efficiently and effectively verified.

Responsibilities
  • Define, author and debug architectural test suites for new GPU features
  • Support GPU hardware teams during model and RTL design bring-up pre and post silicon
  • Participate in the design and implementation of GPU verification tools and APIs
  • Create production quality automated flows for graphics core verification
  • Provide insight into how real-world workloads, drivers and compilers could stress the design and benefit from new and existing GPU features
  • Challenge architectural design decisions. Propose refinements based on issues found

Minimum Qualifications
  • Bachelor of Science (BS) degree or equivalent
  • Excellent communications skills. Curiosity and creativity when solving novel problems. Self-motivated and well-organised
  • Excellent C/C++ programming skills
  • Experience with CPU and/or GPU concurrent programming
  • English language fluency (both written and verbal)

Preferred Qualifications
  • Experience with GPU APIs (preferably Metal, CUDA, Vulkan or DX12)
  • Experience with rendering and/or parallel compute algorithms
  • Familiarity of one or more GPU architectures and how to optimize rendering/compute algorithms, drivers and/or shader compilers for them
  • Experience with scripting languages (preferably Python)

At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Role Number: 200674765-2114

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