GPU Software Engineer - 12 month PAYE

European Tech Recruit

Cambridge

On-site

GBP 70,000 - 95,000

Full time

5 days ago
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Job summary

European Tech Recruit in Cambridge is seeking a GPU Software Engineer for a 12-month contract to shape the next generation of 3D graphics APIs. The role focuses on designing features for APIs like Vulkan and DirectX and exploring hardware implications in GPU architectures.

You will work on bridging API design with silicon, collaborating with architecture and driver teams. A strong background in GPU software architecture and driver development is required, with hands-on experience in Vulkan,

Qualifications

  • BSc, MSc, or PhD in a relevant discipline.
  • 4+ years of experience in GPU software architecture or driver development.
  • Hands-on experience with Vulkan, OpenGL ES, Metal, DirectX 11/12.
  • Strong understanding of GPU architectures and the workloads they run.

Responsibilities

  • Designing and developing new features for 3D Graphics APIs.
  • Investigating and evaluating improvements to existing APIs, including hardware implications.
  • Drafting new API extensions and writing technical specifications.
  • Prototyping interface changes and proposing GPU architecture enhancements.
  • Conducting performance analysis of proposed changes.
  • Collaborating with software and hardware architects and driver development teams—bridging API design and silicon.

Skills

GPU software architecture
Driver development
Vulkan
OpenGL ES
DirectX 11/12
GPU workloads

Education

BSc/MSc/PhD in a relevant discipline

Job description

GPU Software Engineer — Contract Opportunity | Cambridge, UK

We are a globally recognised technology company with deep roots in Cambridge's thriving tech ecosystem. Our GPU Architecture team is expanding, and we're looking for a talented GPU Software Engineer to help shape the next generation of 3D graphics APIs.

This is an exciting opportunity to work at the intersection of software and silicon — investigating and designing features for APIs like Vulkan and DirectX, and understanding how they apply to current and future GPU hardware.

Location: Cambridge, UK (fully on-site)

Duration: 12 months (with strong potential to extend)

  • Designing and developing new features for 3D Graphics APIs
  • Investigating and evaluating improvements to existing APIs, including hardware implications
  • Drafting new API extensions and writing technical specifications
  • Prototyping interface changes and proposing GPU architecture enhancements
  • Conducting performance analysis of proposed changes

You're collaborating with software and hardware architects and driver development teams — bridging the gap between API design and silicon.

  • BSc, MSc, or PhD in a relevant discipline
  • 4+ years of experience in GPU software architecture or driver development
  • Hands-on experience with one or more of: Vulkan, OpenGL ES, Metal, DirectX 11/12
  • Strong understanding of GPU architectures and the workloads they run
Nice to have:
  • Knowledge of rasterization, ray‑tracing, and mesh shading pipelines
  • Familiarity with neural rendering techniques
  • Creative, self‑motivated, and a collaborative team player
  • 12‑month initial term with extension available

If you have a strong background in GPU software architecture and a passion for pushing the boundaries of graphics technology, we'd love to hear from you. Please send your CV or reach out directly to discuss.

#GPUEngineering #GraphicsAPI #Vulkan #DirectX #GPUArchitecture #ContractRole #CambridgeTech #SemiconductorJobs #3DGraphics #HiringNow

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