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Games Designer

JR United Kingdom

Oxford

Remote

GBP 30,000 - 45,000

Full time

7 days ago
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Job summary

A leading company in educational gaming is looking for a mid-level Game Designer to create an engaging adventure-puzzle game for kids aged 10-14. This full-time, remote role focuses on collaborating with a diverse team to develop puzzles and narratives that make learning enjoyable. Candidates should have teaching experience, preferably in biology, and a strong portfolio showcasing their game design skills.

Qualifications

  • Proven experience designing exploration-based or puzzle-driven games.
  • Teaching experience in education, with a preference for biology.
  • Flexibility, self-motivation, and strong communication skills.

Responsibilities

  • Designing an explorable island map for the educational adventure-puzzle game.
  • Creating engaging puzzles for kids aged 10-14.
  • Collaborating with a creative team to develop game narrative.

Skills

Designing exploration-based games
Creative mindset
Collaborative skills

Education

Teaching experience
Background in biology

Tools

Godot
Twine
Miro
Figma

Job description

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We’re looking for amid-level Game Designer with a background in education! This is a full-time, remote contract role for 4–6 months, with the potential for extension.

We are creating an educational game for kids aged 10–14. It is a 2.5D adventure-puzzle with a strong focus on narrative.

Teaching experience is a must, and teaching biology is a strong preference.

What you’ll be doing:

  • Designing an explorable island map, puzzles, and game flow for an educational adventure-puzzle game
  • Creating engaging, educationally focused puzzles and interactions for 10–14 year olds
  • Developing interactive dialogue and narrative structure in collaboration with a writer
  • Documenting design intent and vision clearly for the team
  • Collaborating closely with the producer, creative director, programmer, artist, and educational advisor
  • Using standard game design tools like Standard Game Engines (Godot is a plus), Twine, Miro, Figma—or whatever helps you design great experiences

What we’re looking for:

  • Proven experience designing exploration-based or puzzle-driven games
  • Teaching experience (essential)—especially in biology (a strong plus)
  • A creative, curious mindset with an eye for making learning fun and meaningful
  • Ability to work collaboratively with a fully remote team
  • Ready to hit the ground running—flexible, self-motivated, and a good communicator
  • Link to your portfolio page if you have one
  • A brief cover letter highlighting your most relevant experience and interest

Please avoid using attachments.

Our diverse and motivated team is looking forward to hearing from you!

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