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Principal 3C's Designer - Design - Hybrid/Remote

Firesprite

Liverpool

Remote

GBP 45,000 - 85,000

Full time

30+ days ago

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Job summary

An established industry player seeks a Principal Designer with expertise in 3Cs for an ambitious AAA narrative adventure project. This role focuses on creating an immersive locomotion and camera system that enhances storytelling and player agency. Collaborating with a talented team, you'll establish high standards for character movement and cinematic experiences. If you're passionate about driving innovation in game design and thrive in a collaborative environment, this opportunity offers you the chance to shape the future of interactive storytelling in gaming.

Benefits

Discretionary bonus opportunity
Hybrid Working
Private Medical Insurance
Dental Scheme
25 days holiday per year
Access to cycle garage and showers

Qualifications

  • Proven experience in 3Cs design for AAA titles focusing on character locomotion.
  • Strong portfolio showcasing smooth motion and immersive gameplay.

Responsibilities

  • Crafting free locomotion experiences and maintaining camera systems.
  • Ensuring seamless transitions from cutscenes to gameplay.

Skills

3Cs Design
Cinematic Staging
Character Locomotion
Problem Solving
Communication Skills

Tools

Unreal Engine 5

Job description

Firesprite is a visionary game development studio based in the heart of Liverpool.

Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

Role Overview:

We're looking for a Principal Designer and 3Cs specialist to work on creating and evolving a AAA locomotion and camera system for a story-driven 'Narrative Adventure' with genre defining goals.

This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies.

Our ideal candidate is a 3Cs Designer with a track record of crafting and delivering high quality character locomotion with a leaning towards cinematic staging and the ability to craft a smooth player experience that links with our narrative and cinematic intent. Working closely with the Lead Designers, Game Director and other team members to evolve and develop the current 3Cs solution into something truly evolutionary.

As a Principal, you will be the key knowledge repository for this area and will be expected to represent the 3Cs systems across all gameplay, cinematic and narrative aspects of the title, both in free and scripted locomotion.

We would consider hybrid and remote working.

What you'll be doing:
  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.
What we're looking for:
  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.
Desirable skills:
  • Experience driving a feature team.
  • Experience with camera systems and cinematic to gameplay transitioning.
Benefits:
  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Access to cycle garage and showers

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

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