Blender Generalist

Blue Zoo Production

Greater London

Hybrid

GBP 35,000 - 55,000

Full time

4 days ago
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Benefits offered by this job

Flexible hybrid/remote work options

Job summary

Blue Zoo Production seeks a talented 3D Blender Generalist with strong Lighting and Compositing for the Short Form and Commercials team.

You will translate Maya animations into Blender scenes, set up lighting, texture, and render in Blender, then finalize composites in Nuke, with flexible hybrid/remote work options.

Qualifications

  • Strong, demonstrable Blender experience across modelling, texturing and lighting.
  • Ability to translate Maya animation into Blender scenes for lighting and rendering.
  • Solid knowledge of Nuke compositing and Blender rendering workflow.

Responsibilities

  • Working with the Short Form and Commercials team; communicate with Team Lead and CG Supervisor
  • Create and import 3D assets into Blender; edit materials and modifiers
  • Interpret volume and form when modelling from concept designs
  • Maintain clean topology; focus on subdivision modelling practices
  • Utilise linking and library overrides in Blender
  • Render shots in Blender and complete final composites in Nuke
  • Manage shots and time to meet tight deadlines
  • Troubleshoot lighting by revisiting assets and animation files
  • Incorporate notes from Team Lead into work processes

Skills

Blender
Lighting
Compositing
Modelling
UV Unwrapping
Texturing
Surfacing
Subdivision Modelling
Nuke
Maya

Tools

Nuke
Maya

Job description

Specialisms - Lighting and Compositing / Assets

We are currently looking for a talented 3D Blender Generalist with experience in Lighting and Compositing & Modelling within the software. This position is for an exciting new project with our Short Form and Commercials team.

Our short form team is increasingly integrating Blender into its pipeline. We still use a hybrid approach between Maya, Blender and Nuke but are looking for artists that can translate Maya animation into beautifully lit and rendered Blender scenes, and then take them through to compositing in Nuke.

We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.

Please note that this vacancy can close early if we receive a high number of applications.

Day to Day:
  • Working as part of the Short Form and Commercials team and regularly communicating between your Team Lead and CG Supervisor
  • Creating and importing 3d assets into Blender, and editing materials and modifiers
  • Interpreting volume and form when creating models from concept designs
  • Demonstration of knowledge and understanding of clean topology practices, particularly when it comes to subdivision modelling
  • Knowledge of linking and library overrides in Blender
  • Rendering shots in Blender and finalising shots in Nuke compositing
  • Managing your shots and time efficiently to meet deadlines
  • Problem solving around your lighting tasks, including revisiting assets and animation files to help iron out fixes
  • Acting on notes and feedback from your Team Lead
Must Have:

Strong, demonstrable experience of using Blender to a high level across all of these areas, ideally without the use of paid external addons; Modelling, Sculpting, UV Unwrapping, Texturing and Surfacing Knowledge of lighting tools, colour grading and denoising render inside of Blender Knowledge of Nuke Compositing Strong working knowledge of 3D software packages and pipelines Ability and experience meeting demanding deadlines whilst retaining a high quality level of work

Bonus Points:

Basic knowledge of Maya

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