Associate Tools Developer

Flix Interactive Ltd

United Kingdom

À distance

GBP 38 000 - 52 000

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Avantages offerts par ce poste

Private health and dental care
20 days A/L plus additional leave over
Team social and events
Two company-wide parties a year
Employee Assistance Programme
Fully remote working
Gamepass or PS Plus Subscription
Flexible core hours

Résumé du poste

Flix Interactive Ltd. in the UK is seeking an Associate Tools Developer to design and build internal tools that streamline communication, automate workflows, and support games development projects.

You’ll work across web apps, tooling, automation, and data integrations while learning new technologies and taking ownership of your work. We welcome applicants who are curious, eager to learn, and comfortable solving problems.

Qualifications

  • Experience building or improving tooling and tooling-driven processes.
  • Team player with ability to take ownership.
  • Strong UI/UX sensibility for internal tools.
  • Familiarity with AI-assisted tools such as Replit.
  • Open to experimentation and iterating on features.
  • Ambition to grow as an engineer and take on responsibilities.
  • Experience creating applications/tools/websites or personal projects.
  • Enthusiasm for games and game development concepts.

Responsabilités

  • CREATE – develop internal tools and platforms from scratch.
  • SOLVE – identify and solve pipeline and workflow problems.
  • COLLABORATE – partner with departments to define long-term solutions.
  • EXPERIMENT – explore automation to reduce repetitive tasks.
  • LEARN – translate team insights into practical technical solutions.
  • INVESTIGATE – explore game engines, scripting, data processing, packaging.
  • DRIVE – maximise developer efficiency and product quality.

Connaissances

Tooling experience
Team player
UI/UX for tools
Replit familiarity
Adaptable
Ambitious engineer
Personal projects
Gaming passion

Outils

Replit

Description du poste

UK Remote or West Midlands-based / Full-Time Permanent

Please note: We welcome applicants who prefer to work from home; however, we cannot offer visa sponsorship for this opportunity at this time.

Role Overview:

We are searching for an Associate Tools Developer who will design & develop internal tools to streamline communication channels, improve operational workflows, and create new innovative developer tools to assist with games development projects.

You will be working across a variety of technologies and projects, from internal web applications and communication tools to developer utilities, automation, data integrations, and bespoke platforms. You will be encouraged to experiment with tool creation platforms, learn from mistakes, and take ownership of your work as you develop your skills.

This is an opportunity for someone who is ambitious, curious, and hungry to learn. You don’t need to come from the games industry, nor have programming experience or a technical degree. We are particularly interested in people who enjoy designing things, solving problems, and learning new technologies.

If you are a young professional eager to prove yourself in a fun, supportive environment, we would love to hear from you.

Key Responsibilities:

CREATE – develop internal tools and platforms from scratch.

SOLVE – identify and solve pipeline and workflow problems.

COLLABORATE – partner with departments, colleagues, and clients to understand what the ideal solution is for all stakeholders long-term.

EXPERIMENT – find out if there are opportunities to build practical solutions to automate repetitive tasks and remove labour-intensive work to increase efficiency.

LEARN – speak with the team to understand what we’re doing, why we’re doing it, and then translate those understandings into practical technical solutions.

INVESTIGATE – you are curious about game engines and game development concepts such as scripting, exporters, data processing, packaging, and deployment.

DRIVE – maximise developer efficiency and product quality.

Essential skills:
  • You have built or improved processes through tooling and can give examples of this.
  • A team player and willing to take responsibility.
  • Excellent feel for UI and tool design.
  • Familiarity with AI-assisted tools such as Replit.
  • Take constructive criticism and be open to discuss issues or requests with end users.
  • Open-minded, willing to experiment and iterate over a specific feature.
  • Ambition and enthusiasm to develop as an engineer and take on increasing responsibility.
  • Some experience building applications, tools, websites, university projects, personal projects, or other software outside of formal employment.
  • If you enjoy video games, then you can either beat Malenia in Elden Ring, or the Valkyrie Queen in God of War (2018).

Most importantly, we are looking for someone who is hungry to learn, excited to build, comfortable asking questions, and motivated to make a meaningful contribution to a growing team. No programming experience or technical degree is required for this role.

What we offer:

Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you:

  • Private health and dental care.
  • 20 days A/L plus additional leave over the Christmas period.
  • Team social and events, including board game nights and charity fundraises.
  • Two company-wide parties a year, all expenses paid.
  • Employee Assistance Programme.
  • Fully remote working.
  • Gamepass or PS Plus Subscription.
  • Flexible core hours.

On top of that, here’s more:

  • The opportunity to join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
  • Work on market-leading titles and IP with globally reputable studios and publisher partners.Being part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
  • Learning within an independent studio across a wide range of projects and opportunities both internal and external.

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