Animation Programmer (C++)

Rebellion co

Oxford

On-site

GBP 40,000 - 60,000

Full time

14 days+

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Benefits offered by this job

22 days holidays plus Christmas closure and Bank holidays
Private Medical Insurance
Life Assurance and Income Protection

Job summary

Rebellion co in Oxford is seeking a mid-level Animation Programmer to join their Tech Team for exciting large-scale projects. You will support multiple projects, connecting animators, technical animators, and project engineers to ensure smooth collaboration.

Your role involves implementing character animations using the Asura engine, enhancing gameplay mechanics, and fostering visual appeal of in-game characters. The company offers 22 days of holidays plus benefits like private medical insurance and an enhanced pension scheme.

Qualifications

  • Strong understanding of real-time animation systems architecture.
  • High proficiency in C++ and complex systems development.
  • Experience with debugging tools, IDEs, and profiling techniques.

Responsibilities

  • Develop and implement animation code for the in-house engine.
  • Maintain and develop features within the animation systems.
  • Collaborate with content creators to write tools and features.

Skills

C++
Real-time animation systems
Finite State Machines
3D mathematics and geometry

Job description

We’re excited to welcome a mid-level Animation Programmer to join our passionate and experienced Tech Team and be part of one of our exciting new large-scale projects, crafted by a seasoned team renowned for creating exceptional shooters.

In the role of Animation Programmer, you’ll act as part of the Engine Animation Team, supporting multiple projects, connecting animators, technical animators and project engineers, fostering a smooth collaboration between animation and code.

You’ll harness our proprietary engine, Asura, to implement character animations, aid in crafting engaging gameplay mechanics, and enhance the visual appeal and responsiveness of in-game characters.

Responsibilities
  • Develop and implement animation code for our in-house engine.
  • Maintain and develop features within our animation systems, working on content creation tools as well as runtime systems.
  • Collaborate with content creators to write some of those tools and features.
  • Develop and implement animation code for the project(s), writing and testing larger classes and code with complex functionality.
  • Fixing complex bugs in both familiar and unfamiliar code.
  • Create, review and update technical and user documentation.
  • Support other team members or programmers from other disciplines where appropriate.
Qualifications
  • Strong understanding of the architecture and internal workings of real-time animation systems.
  • High proficiency in C++, with experience developing and maintaining complex systems.
  • Confident using IDEs, debugging tools, and profiling techniques to diagnose and resolve issues.
  • Experience designing and implementing Finite State Machines and related animation control systems.
  • Good working knowledge of 3D mathematics and geometry.
Benefits
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more ... including a wide range of discounts, freebies, and social events!
Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

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