3D Reconstruction Research Engineer

Spaitial Ltd.

Greater London

On-site

GBP 60,000 - 90,000

Full time

5 days ago
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Job summary

SpAItial is seeking a Research Engineer to push the quality of 3D reconstruction, working with Gaussian splats, radiance fields, and modern scene representations across the full range from per-scene optimization to feed-forward models. You will weigh representation choices, implement and test novel methods, and collaborate with research and engineering colleagues to bring breakthroughs into production.

This hands-on role requires deep reconstruction knowledge and strong coding skills, with a

Qualifications

  • Hands-on knowledge of modern scene representations and their trade-offs.
  • Experience across per-scene optimization to feed-forward models.
  • Strong coding skills and ability to translate papers into working code.

Responsibilities

  • Advance the quality of 3D reconstruction from ideas to working methods.
  • Address geometry, appearance, materials and lighting, and dynamic scenes.
  • Build and evaluate reconstruction methods across the spectrum and push state-of-the-art.
  • Collaborate with research and engineering teams to productionize methods.

Skills

Gaussian splats
Radiance fields
3D reconstruction
Scene representations
Deep learning
Programming (Python/C++)
Code-to-paper implementations

Education

Bachelor's or Master's in CS/CV/Graphics or related
PhD or publications in reconstruction (plus)

Tools

PyTorch
TensorFlow
CUDA
CUDA/OpenGL

Job description

SpAItial is seeking a Research Engineer to push the quality of 3D reconstruction, working with Gaussian splats, radiance fields, and modern scene representations across the full range from per-scene optimization to feed-forward models. You will weigh representation choices, implement and test novel methods, and collaborate with research and engineering colleagues to bring breakthroughs into production.

This hands-on role requires deep reconstruction knowledge and strong coding skills, with a

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