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SpAItial is seeking a senior Research Scientist to push the state of the art in 3D reconstruction, including Gaussian splats, radiance fields, and neural rendering. You should be capable of choosing the right representation and method for a problem, and then improving on it.
This is a hands-on, senior role with a track record in reconstruction across multiple representations. You will collaborate with research and engineering colleagues to bring successful methods into production systems, and
SpAItial is pioneering the next generation of World Models, pushing the boundaries of generative AI, computer vision, and the simulation of reality. We are moving beyond 2D pixels to build models that natively understand the physics and geometry of our world. Our mission is to redefine how industries, from robotics and AR/VR to gaming and cinema, generate and interact with physically-grounded 3D environments.
We’re seeking a Research Scientist to push the state of the art in 3D reconstruction. You should have command of the latest scene representations, such as Gaussian splats and radiance fields, and of reconstruction methods across the full range, from per-scene optimization to feed-forward models. We are looking for someone who knows the field well enough to choose the right representation and method for a problem, and then improve on it. This is a senior, hands-on research role for someone who has already done reconstruction research across more than one representation.
Responsibilities