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A leading company in luxury jewellery is seeking an entry-level 3D modeller to join their Product Visualisation Team. You will create stunning 3D models and animations, working alongside experienced team members while contributing to high-quality visual outputs for marketing. Ideal candidates will show initiative and a willingness to learn advanced techniques while maintaining deadlines.
Reporting To: Head of Technology, working collaboratively with an experienced and friendly creative team.
Company Bio
Brown & Newirth, since 1967 is a brand synonymous with exquisite bridal jewellery, boasts a strong presence on the high street, with its collections available in over 150 authorised stockists and 30 boutique shop-in-shops
nationwide. The brand has evolved impressively over the years, transitioning from a behind-the-counter trade supplier to a celebrated front-of-house consumer brand, capturing the hearts of brides, grooms and jewellery
enthusiasts alike.
Hours: 40 hours per week (min 32 in office)
Brown & Newirth have an exciting opportunity for a 3D modeller to join the Product Visualisation Team. You will be working alongside Mark, our industry leading visual artist, allowing a unique opportunity to improve your skills and create breathtaking product visuals for digital, point of sale, print, AR & much more.
• Producing high-quality 3D polygon models for use in marketing and product visualisation that represent
the brand and it’s values.
• Set up animations for rendering of Jewellery products.
• Create final Composited animations and Hi-Res stills for web and marketing teams.
• Organise and maintain own modelling workload and priorities, ensuring assets are submitted within
agreed timelines.
• Generating reference images from stock product samples.
• Give input to future visualisation and marketing projects.
• Create accurate detailed 3D models using good practice topology principles.
• Good proficiency in 3dsmax or blender for polygon modelling other relevant packages may be considered.
• A good understanding of scene management, UV creation and map creation.
• A good understanding of animation and compositing workflows.
• A knowledge of using Adobe after-effects and compositing with layers.
Secondary Skills
• Can use Adobe Substance painter and Photoshop for creating maps for normal/bump data (not essential)
• Knowledge of V-ray (not essential)
• Knowledge of sculpting packages such as Z-brush (not essential)
• Knowledge of Preparation of imported models from 3rd party NURBS modelling packages.
Personal Attributes
• An effective team player, actively develops and supports other team members.
• Always seeking to improve quality and develop more efficient ways of working.
• Always seeking to constantly improve their knowledge of 3D and graphic production tool sets.
• A willingness to undertake tasks within the broader company that are not necessarily associated with your core job of model creation.
Applicants should supply examples of work in particular showing model topology and technical
ability, broader examples of render skills and image composition welcome but not essential.
Application
If you are interested in this role, please email luke.tarbuck@brownandnewirth.com
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