Senior Product Manager - Paper.io 2

Voodoo

Paris

Sur place

EUR 70 000 - 95 000

Plein temps

Il y a 11 jours
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Avantages offerts par ce poste

Best-in-class compensation
Country-specific benefits

Résumé du poste

Voodoo is seeking a dynamic Live Ops/Product Manager to join our Live Studios in Paris, working on Paper.io2. You will own F2P systems, optimize monetization, and drive engagement through live events and competitive features.

The role requires a strong track record in live mobile games, clear specs, and the ability to lead cross-disciplinary teams to deliver high-quality updates under tight deadlines.

Qualifications

  • PM/PO/Game Designer or Live Ops/Product Manager experience.
  • Strong understanding of F2P mobile game mechanics.
  • Able to write clear specs and align teams.
  • Experience on a successful live game.
  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems.

Responsabilités

  • Build and implement F2P systems that enhance player engagement and revenue, focusing on progression, monetization, live events, and in-game economies.
  • Take full ownership of specs, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
  • Utilize A/B testing, retention metrics, and player data to refine features post-launch and iterate for improvement.
  • Collaborate with developers, artists, and analysts to ensure seamless feature rollouts and clear documentation.
  • Prioritize development efforts under tight deadlines, balancing speed and quality for maximum impact.
  • Stay ahead of industry trends by monitoring competitors and rapidly adapting best practices.

Connaissances

PM
Product Owner
Game Designer
Live Ops
Product Manager
IAP monetization

Description du poste

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

Role
  • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
Profile
  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
  • Strong understanding of F2P mobile game mechanics
  • Able to write clear specs and align teams
  • High standards. We need someone who pushes the product forward and challenges weak ideas
  • Experience on a successful live game
  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
  • Experience on casual, hybridcasual, io, or mass-market games
  • Good understanding of IAP monetization, not only ads
  • Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
Benefits
  • Best-in-class compensation
  • Other benefits according to the country you reside
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