Senior Level Designer

Homa

Paris

Remote

EUR 50,000 - 75,000

Full time

3 days ago
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Benefits offered by this job

Paris HQ access (remote across Europe)
WeWork access across Europe
Home office setup allowance
Team gatherings

Job summary

Homa is seeking a Level Designer to own the player experience for a hybrid casual RPG. You will design, build, and balance levels in Unity, leveraging an AI-powered generation pipeline to scale content and iterate based on playtests and data.

You’ll set roadmaps, write specs for developers, and polish levels to deliver engaging experiences for a global audience. You’ll join a small AI-native team focused on shipping high-quality levels with pragmatic, data-driven processes, while owning the

Qualifications

  • Years of level design experience with shipped levels in hybrid casual, RPG or combat games.
  • Hands-on balancing with stats, health, and damage maths.
  • Fluency in Unity; build/iterate levels within the engine.
  • Strong sense of game feel and why a level is fun.
  • AI is part of daily work to automate or rethink tasks.
  • Autonomy to own and roadmap and make design decisions.
  • Data-driven approach to level tuning.
  • Experience with feature design alongside level design.

Responsibilities

  • Design, build, and tune levels directly in Unity, covering layouts and pacing.
  • Scale level content by combining AI pipeline with design judgment.
  • Balance health, damage, and stats before release.
  • Polish existing levels to final quality and feel.
  • Own the level design roadmap and make design calls.
  • Write clear, detailed specs for developers to implement.
  • Learn from players through playtests and analytics, iterate quickly.
  • Leverage AI daily to generate layouts and prototype encounters.

Skills

Level design
Balancing
Unity
Game feel
AI in design
Roadmap ownership
Data-driven tuning
Feature design
Ownership
Proactivity
Pragmatism

Tools

Unity Editor
Playtests

Job description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

The opportunity

You’ll be the keeper of the player experience on our hybrid casual RPG. Combat, heroes, art, and features all come together in the levels you build, and you decide whether that adds up to something players want to come back to.

You’ll join a small, AI-native game team on its way to launch. You’ll own the level design area completely: you set the roadmap, make the calls, and ship. A dedicated level editor and an AI-powered level generation pipeline will be ready on day one, so you spend your time on what matters: making every level fun.

What you’ll do
  • Build. Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty.
  • Scale. Triple our level content by combining our AI pipeline with your own design judgment.
  • Balance. Model how health, damage, and stat changes affect the numbers before anything ships.
  • Polish. Bring existing levels to final quality and give them the feel and juice that make players stay.
  • Own. Set the level design roadmap, make design calls, and question whether each choice fits the game.
  • Specify. Write clear, detailed specs that developers can implement as written.
  • Learn from players. Use playtests and player data to see what works and iterate quickly.
  • AI. Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work.
  • Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game.
  • Hands-on balancing skills: you’re comfortable with stats, health and damage maths, and spreadsheets.
  • Fluency in Unity: you build and iterate levels in the engine yourself.
  • A strong sense of game feel: you know when a level is fun, and you can explain why.
  • AI is already part of how you work every day. You've used it to automate, speed up, or rethink.
  • The autonomy to build your own roadmap and make design decisions.
  • A data-driven approach to level tuning.
  • Feature design experience alongside level design.
For this role, you’ll also bring
  • Extreme ownership. You drive outcomes. When something breaks, you fix it instead of explaining why it broke.
  • Proactive. You don’t wait for instructions or perfect conditions. You spot what needs doing and do it.
  • Pragmatism and simplicity. You look for the simplest solution that works, use whatever tools are available, and ship.
  • Sharp thinking. You learn fast, reason from facts, and structure your ideas clearly.
  • Hungry and motivated. You’re ambitious, high-energy, and grounded.

Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.

Why Homa
  • Exceptional growth. We hire people of outstanding potential, then put them where they can grow fastest.
  • Real ownership. You own the player experience of a game, and you’ll see your levels move the metrics.
  • The right tools from day one. A dedicated level editor and an AI level pipeline, so you focus on design.
  • A high talent bar. Our teams are small and ambiti us, and the people around you will push you to grow.
  • AI at the core. You’ll have access to the best AI tools, and you’ll help shape how level design works in an AI-first company.

At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow.
  • Curiosity: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.
Benefits

Building great games starts with building a great place to work. Here’s what you can expect:

  • Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!

Please note: this is one remote position open to multiple countries, not multiple openings.

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