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Voodoo in Paris is seeking a hands-on planner to define scope and create schedules, drive studio resource allocation, track progress and mitigate risks, and champion the game vision while overseeing QA for quality.
You'll join an established internal studio working on Castle Busters, contributing to growth and refinement of the title within an agile team, shaping development workflows, removing bottlenecks, and guiding the project toward a market-ready release.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart‑topper games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
You will be an integral part of an established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high‑potential game up to the successful and market‑ready title it is meant to become.
In this exciting role, your initial focus will be on Castle Busters, a game that has already demonstrated significant promise with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, to continue building a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment.