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A prominent research organization in France is seeking a PhD candidate for a project focused on using Mixed Reality to support memory work related to WWII camps. The role involves developing MR environments, conducting user research, and exploring interactive dimensions of memory. Candidates should have strong skills in Unity 3D and C#, alongside a Master’s in Computer Science or related fields. This is a full-time, temporary position starting 1 Jan 2026.
Organisation/Company CNRS Department Heuristique et Diagnostic des Systèmes Complexes Research Field Engineering Computer science Mathematics Researcher Profile First Stage Researcher (R1) Country France Application Deadline 1 Jan 2026 - 00:00 (UTC) Type of Contract Temporary Job Status Full-time Hours Per Week 35 Offer Starting Date 1 Jan 2026 Is the job funded through the EU Research Framework Programme? Not funded by a EU programme Is the Job related to staff position within a Research Infrastructure? No
The Heudiasyc Laboratory (UMR 7253, CNRS – Université de Technologie de Compiègne) was created in 1981. Closely tied to the CNRS since its foundation, it is affiliated with the INS2I division (Information Sciences). Heudiasyc conducts research in information and digital technologies (computer science, automation, robotics, artificial intelligence), with the aim of developing methods for representation, analysis, and control of complex systems subject to scientific, technological, economic, or social constraints.
The laboratory is structured around three research teams:
The PhD project aims to explore the use of Mixed Reality (MR) in the context of memory work. More specifically, the research will focus on the role of Nazi internment and transit camps during the Second World War. The central research question is: Can Mixed Reality be used to support memory work related to the role of internment and deportation camps during WWII, and what impact would such experiences have on visitors? The thesis will focus on the design of various features of MR environments and propose an experimental study to evaluate the impact of these different MR forms on memory work. This includes examining the influence of realism, interactivity, visitor/narrator roles, narrative and emotional strategies, personalization, perspective, and interaction types.
According to Hageneuer (2020), two of the main benefits of Mixed Reality for museums and memorial sites are that the visitor feels at the center of the exhibition and can actively make decisions. Unlike a traditional visit, MR enables non-linear storytelling. Wickens (1992) emphasized that interactions are the foundation of active learner engagement and foster knowledge acquisition and retention, as opposed to passive reception in traditional teaching. Some advantages of MR are now well documented, but it remains unclear whether it specifically promotes memory work compared to a traditional visit. Here, memory work refers to the processes of remembering the past, creating links to historical understanding, and cultivating vigilance.
For example, Stapleton and Davies (2011) designed an Augmented Reality system telling the Holocaust story from the perspective of a teenager who witnessed the rise of fascism through diary entries. Their study showed that audiences experienced such an emotionally charged narrative that some participants cried and questioned how the Holocaust could have happened. Mixed Reality thus enables highly impactful immersive experiences. Yet, as highlighted by Kaelber (2007), Rich & Dack (2022), and Glouftsis (2020), there are risks of over-immersion and retraumatization, which may hinder critical historical reflection. Many studies show that effective immersive experiences—whether in training or entertainment—require properties such as presence, immersion, engagement, flow, agency, interactivity, identification, narrative quality, and emotional impact. These dimensions are interrelated, but their impact on memory work remains underexplored.
This PhD will therefore investigate:
The thesis will be conducted within the ANR-funded project ITS-STORY, a multidisciplinary partnership involving computer scientists, historians, ergonomists, and the Mémorial de l'Internement et de la Déportation – Camp de Royallieu (Compiègne, France), in collaboration with the company Excurio.
Challenor, J. and Ma, M. (2019). A review of augmented reality applications for history education and heritage visualization. Multimodal Technologies and Interaction, vol. 3, no. 2, p. 39.
Endacott, J., & Brooks, S. (2013). An updated theoretical and practical model for promoting historical empathy. Social Studies Research and Practice.
Efstathiou, I., Kyza, E. A., & Georgiou, Y. (2018). An inquiry-based augmented reality mobile learning approach to fostering primary school students' historical reasoning in non-formal settings. Interactive Learning Environments.
Hageneuer, S. (2020). Communicating Past in the Digital Age. In Intern. Conf. on Digital Methods in Teaching and Learning in Archaeology.
Stapleton, C. and J. Davies; J. (2011). Imagination: The third reality to the virtuality continuum. in 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, 2011, pp. 53–60.
Wickens, C. D. (1992). Virtual reality and education. In [Proceedings] 1992 IEEE SMC