UI DESIGNER FOR A MOBILE FIRST GAME IN DEVELOPMENT

1939 Games

Helsinki

On-site

EUR 42,000 - 68,000

Full time

14 days+

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Job summary

1939 Games is seeking a UI Designer for a mobile-first game in development. You will craft intuitive, visually polished interfaces and collaborate with designers, artists, and engineers to turn features into engaging experiences.

The role emphasizes a strong portfolio in mobile game UI, proficiency with Figma/Sketch/Adobe Creative Suite, and a solid grasp of user-centered design, typography, and responsive layouts. You will contribute to wireframes, prototypes, and UI guidelines.

Qualifications

  • Proven experience as a UI Designer, preferably in a mobile Free-to-Play environment.
  • Strong portfolio showcasing exceptional UI design skills, including examples of mobile game interfaces.
  • Proficiency with industry-standard design tools (e.g., Adobe Creative Suite, Sketch, Figma).
  • Solid understanding of user-centered design principles, mobile usability, and responsive design.
  • Understanding of 2D graphic design principles, typography, layout and color theory.
  • Excellent communication, presentation, and interpersonal skills.

Responsibilities

  • Design user interface elements, including menus, HUDs, icons, buttons, and other in-game components.
  • Develop wireframes, flowcharts, storyboards, and prototypes to communicate design ideas and user flow.
  • Collaborate with the design team to ensure the UI visual style aligns with the overall game aesthetic.
  • Work with the engineering team to ensure technical feasibility and optimal implementation of the UI designs.
  • Take part in user testing and gather feedback to iterate and improve the usability and overall player experience.
  • Maintain and document UI guidelines, specifications, and style guides.
  • Stay up-to-date with the latest trends in mobile gaming, UI/UX design, and technology.

Skills

UI design
Mobile UX
Prototyping
Communication

Tools

Figma
Sketch
Adobe Creative Suite
Unreal Engine widget system

Job description

UI DESIGNER FOR A MOBILE FIRST GAME IN DEVELOPMENT
About 1939 Games

We are a game development studio based in Helsinki and Reykjavik . We are committed to creating engaging and visually stunning card game experiences for players worldwide. Our game KARDS has been very well received and is being played by millions of players worldwide.

Role Summary

The Mobile Game UI Designer will be responsible for creating intuitive, engaging, and visually polished user interfaces for our new mobile first (although eventually multiplatform/crossplatform) game. This role involves working closely with a team of experienced game designers, artists, and engineers to translate game features and functional requirements into exceptional user experiences.

Responsibilities
  • Design user interface elements, including menus, HUDs, icons, buttons, and other in-game components.
  • Develop wireframes, flowcharts, storyboards, and prototypes to communicate design ideas and user flow.
  • Collaborate with the design team to ensure the UI visual style aligns with the overall game aesthetic.
  • Work with the engineering team to ensure technical feasibility and optimal implementation of the UI designs.
  • Take part in user testing and gather feedback to iterate and improve the usability and overall player experience.
  • Maintain and document UI guidelines, specifications, and style guides.
  • Stay up-to-date with the latest trends in mobile gaming, UI/UX design, and technology.
Qualifications
Required
  • Proven experience as a UI Designer, preferably in a mobile Free-to-Play environment.
  • Strong portfolio showcasing exceptional UI design skills, including examples of mobile game interfaces.
  • Proficiency with industry-standard design tools (e.g., Adobe Creative Suite, Sketch, Figma).
  • Solid understanding of user-centered design principles, mobile usability, and responsive design.
  • Understanding of 2D graphic design principles, typography, layout and color theory.
  • Excellent communication, presentation, and interpersonal skills.
Preferred
  • Experience with animation or motion graphics for UI elements.
  • Knowledge of game engine tools and pipelines (e.g., Unreal Engine widget system for implementation of designs).
  • Familiarity with visual scripting or basic programming for rapid prototyping.
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