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Senior 3D Graphics Engineer

Supercell

Helsinki

On-site

EUR 40 000 - 60 000

Full time

2 days ago
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Job summary

A leading gaming company in Helsinki is looking for a Senior 3D Graphics Engineer. The role involves developing rendering systems, optimizing 3D assets, and collaborating with game teams to enhance graphics performance across various devices. Candidates should have extensive experience in C/C++, real-time applications, and be skilled in shader programming. Enjoy a dynamic work environment with a focus on creativity and team independence.

Benefits

Flexible work environment
Career development support
Health and wellness benefits

Qualifications

  • 7+ years of experience in related fields.
  • Ability to work with legacy codebases.
  • Experience with graphics analysis and profiling tools.

Responsibilities

  • Collaborate with game teams to solve 3D graphics problems.
  • Iterate on existing legacy systems with minimal disruption.
  • Support artists in achieving visual targets on low-end hardware.

Skills

C/C++ programming
Real-time applications
Shader programming
Low-level graphics API experience
Multi-threaded systems

Tools

OpenGL ES 3.0
Metal
Vulkan
Job description
Senior 3D Graphics Engineer

Helsinki – onsite – full-time, permanent

We are looking for an experienced 3D Graphics Engineer to join our central tech team, which focuses on developing shared in-house graphics technologies and workflows that power our games. In this role, you will primarily develop rendering systems with predictable performance across a variety of devices.

You’ll be joining a small but highly focused and effective team. Our team's responsibility is to optimize 3D assets from DCC tools, move them through the engine, and ultimately render them on power-constrained devices. We collaborate closely with multiple game teams, ensuring that our shared graphics technology serves both creative and technical needs.

Responsibilities
  • Collaborate with game teams to identify and solve problems in 3D graphics, rendering, runtime performance, and memory efficiency.
  • Iterate and improve upon existing legacy systems that are already widely used, ensuring minimal production disruption.
  • Support artists and designers in achieving the game’s visual targets while maintaining excellent runtime performance, especially on low-end hardware.
  • Communicate effectively with game teams and other stakeholders, building trust, providing clarity on deep technical topics, and minimizing surprises.
Requirements
  • 7+ years of experience in related fields.
  • Ability to write efficient, simple, and reliable C/C++.
  • Experience with real-time applications (60Hz+).
  • Ability to work with legacy codebases.
  • Shader programming experience (GLSL, MSL, HLSL, or equivalent).
  • Low-level graphics API experience (OpenGL ES 3.0, Metal, Vulkan, or equivalent).
  • Experience with multi-threaded systems.
  • Ability to collaborate, communicate, and support tech and game teams.
Nice-to-haves
  • Experience with data-oriented design.
  • Experience with low-end/power-constrained mobile platforms or game consoles.
  • Experience with 3D engines and asset pipelines.
  • Experience with graphics analysis and profiling tools (RenderDoc, Metal Debugger, ARM Streamline, etc.)
  • A working understanding of CPU and GPU architectures.
  • Always aims for simplicity in designs and implementations, and avoids unnecessary complexity.
  • Motivated and results-oriented.
  • Interest in games and graphics technologies.
Benefits and Compensation

We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life. We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource.

About Supercell

We are a games company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co. To make seven games, we've killed dozens along the way. That’s because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed.

You Might Love It Here

If you love games, Supercell is the place for you. We're a proactive, independent team that has the freedom to do what they think is best for their players, our games, and the company. We also take good care of our people, providing the compensation, work environment and resources needed to succeed and have fun.

You Are Not Your Job Title

Working with us means you won’t need to focus on chasing titles or climbing ladders. We don’t use prefixes like senior, junior, principal, or director in internal job titles. We embrace a non-hierarchical culture, focusing on doing what’s best for our players. When posting publicly, you may choose a title that fits best for you.

This position is in Helsinki, but you're not?

Our dedicated mobility team will support your move. With dedicated partners, we aim to make the process smooth for you and those joining you.

Not sure if you should apply?

Do it. You might not tick all requirements yet—we’re here to help you succeed and can discuss any accommodations you might require during recruitment.

Interested? Then just apply here. We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a cat photo. Although we do love cats.

We at Supercell collect your application data to manage and plan our recruitment activities globally. If you are not selected, we may store your details for future opportunities. If you do not wish to be contacted in the future, please let us know.

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